I'll give you that its annoying but "crippling" and game being un-enjoyable is just being melodramatic :-/
I'll give you that its annoying but "crippling" and game being un-enjoyable is just being melodramatic :-/
lets see a response from SE !!!!
/bump !
I knew the latency issues in this game were outrageous; I play side-by-side with my fiancée and we never seem to be able to keep track of one another when running next to each other. It was accepted as lag as we both run wirelessly.
Really though.. after seeing the OP's video I'm more than a little miffed! There's no reason for that kind of delay with technology where it is in this day and age!
Square-Enix, you are supposed to be a world-class game developer, a leader in the industry!
Look at that video and tell me... what do you have to say for yourself?
/shame <SE>
No because 99% of the time this isn't the case. I understand it may suck at the time but when it happens on extreme rare occasions I fail to see how its the "biggest" issue that warrants attention. Actually looking at the front page of the forums I see other fake "dire situation" threads that deserve more attention.
Also I've heard a lot of different reasons of people quitting and have never heard this as a complaint so I don't see how it's "holding back" ffxiv potential.
Last edited by Kamaru; 08-23-2011 at 05:06 AM.
Well this video does provide a great example of this problem, and think about this:
In WoW players have JUMP ... and you can actively see players jumping around you in circles in PvP... so server location wouldn't matter. If you can see players from Europe hop around you in real time dodging your attacks, then FFXIV should be able to show that players are moving on a path (even if its delayed by 2 seconds it should still show what happened).
Although Side-By-Side Video is not the best example because:
That's not data from one PC to the other - That's data from your PC to Japan, back to your other PC, and the information going to your second PC is the most recent data that Japan has at the moment (as your second PC is receiving the data, your first PC is already changing that data). You're giving a great example of bad polling rates though and potentially lost packets. What I've seen in some MMOs, that FFXIV does not seem to do, is Path Prediction - Where the servers guess where the players are attempting to go and tries to show that. This is demonstrated, and you can test this yourselves, by playing WoW side by side, and move forward on one character then stop. Often times, the player will keep moving on your 2nd PC, then pause, and move back. That's because it predicted where he was going slightly to provide a fluid path - based on the speed and direction he was moving.
MMOs are not Peer to Peer so of course there is going to be a difference in what two clients see, because there is the middle man involved (the server). There have been some P2P MMO examples before, a great example of this setup is First Person Shooters - some (but not all) broadcast data directly to all players in the area, rather than delegate that task to the server.
Also people who have been saying "server location matters" ... it really doesn't. It absolutely does not.
Do some Speed Tests and check your ping and latency. The data is travelling at light speed.
I'm not going through all 16 pages to see if this has already been said, but I have seen people on nicovideo.jp post videos of exactly the same thing.
Japanese players have the exact same problems as us NA/ EU players.
Bumping for dev response.
You never realize just how bad this issue is until it's staring you in the face.
This kind of crap needs to be fixed.
bump until dev response
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