I would be much more ok with it if it was an instant toggle, having a 3 second cast time to even turn the mode on makes switching it on the fly much more prohibitive.

I would be much more ok with it if it was an instant toggle, having a 3 second cast time to even turn the mode on makes switching it on the fly much more prohibitive.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
Does it not work with embrylian arrow? I could've sworn its counted as a weapon skill despite the cooldown.Pretty much.
My only current gripe with Bard is the change to Barrage, or rather the lack of consistency in its new function. It says it makes a non-critical WEAPONSKILL hit 3 times with only 1 effect, but the only weaponskills it applies to are the DoTs, Straight Shot and Heavy Shot.
I was a bit disappointed to see that both Quick Nock and Wide Volley were indeed Weaponskills, but they didn't trigger the effect from Barrage.
Also, the trait still references autoattacks, which is just an oversight i'm sure.
Also this is what happens if the inherent design of the class isn't changed to accommodate; I'm talking about bloodletter resets and the oh-so-frustrating straighter shot procs.
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I'm pretty sure it will work with Emp. Arrow, but it doesnt work with the AoEs. It seems like it just doesn't proc on multi-target abilities.Does it not work with embrylian arrow? I could've sworn its counted as a weapon skill despite the cooldown.
Also this is what happens if the inherent design of the class isn't changed to accommodate; I'm talking about bloodletter resets and the oh-so-frustrating straighter shot procs.
I forgot to check if it procs on Misery's End though.
The tooltip says it applies to a single target weapon skill so I would assume as long as its not an AoE (quick nock, etc.) it would apply.
Your not the only one buddy. I've been using it in Dust Vigil, Sal w/e the heck that dungeon name is, and Aeryl? So far I have no problem with the cast, especially if you know how to work with the casting delay (Move but still get the cast off).
To others:
Its not like OGCD isnt a thing, You can still weave them in efficiently, Heck if you get a Straighter Shot proc, there is no cast time for that skill if you get the proc. The cast(s) is only 1.5 seconds which is significantly shorter than both the casters. If you really wanted to move a few steps, than just move when you use a OGCD. I suggest everyone to have WM on an easy accessible button so you can toggle it on and off easily. Me for example have it Hotbar 2 button 2. Easy to hit that button when needed to turn it off in high mobile fights and to re-apply. The barrage change may seem crazy at first, but when you look at the skills you get after 52, you can kind of understand why. If they left it alone BRD will be pretty high up there in DPS. Barrage works on any single target Weaponskill, so using it on Empyreal Arrow is probably the most efficient.
All in all, I feel like with the current stuff, BRD is able to burst a bit and sustain pretty high dps if you know how to while before, after your burst period your DPS takes a huge dip on the graph. If you already know how to BRD before WM, IMO, all this skill can do to you is improve your overall DPS. With the new stuff that comes along with WM, I think brds are able to sustain pretty good DPS instead of taking a huge dip on the graph after a Burst period. We're able to 240 Potency every 15 seconds and a 350 Potency every minute rather than a constant rate of 150.
Last edited by ExiaQuanta; 06-21-2015 at 12:55 AM.
Why do you need to move constantly? If you aren't kiting something then sit your hyperactive ass down and do your damage.
Welcome to playing the Shoot, Step, Shoot, Step game that BLM's have been playing for so long. You'll get the hang of it.
Exia: Let me ask you this then with regards to the song: how are you liking it in the field against the open world mobs or FATEs? In the dungeons you have a tank to take aggro so you don't have to worry too much about the close in cones and such, but in the open world I normally am having to move constantly around to avoid the cone attacks, etc. I get the feeling i'm going to be taking alot more damage than I otherwise would just so i can use these new skills.
Chek: If i wanted to do the Caster Two-step.. i would've been a caster :P
Because all jobs should play the same? Is that the goal? Turning Bard into a BLM with arrows takes away the uniqueness of it's playstyle.
Well, when talking about the aspect of open-field play and Solo play, the song isn't required. I mean I do use it out in the open here and there just to see, its not really much a problem But what im assuming everyone is talking about is in the view of Raids. If your only going 1 on 1 with a new mob, it shouldnt be a problem though yea you might take a lot of damage but I think atm everyone is taking a lot of damage lol. So When you're soloing don't really matter if you use it or not but definitely consider using it when your with a proper party set up.Exia: Let me ask you this then with regards to the song: how are you liking it in the field against the open world mobs or FATEs? In the dungeons you have a tank to take aggro so you don't have to worry too much about the close in cones and such, but in the open world I normally am having to move constantly around to avoid the cone attacks, etc. I get the feeling i'm going to be taking alot more damage than I otherwise would just so i can use these new skills.
Chek: If i wanted to do the Caster Two-step.. i would've been a caster :P
Last edited by ExiaQuanta; 06-21-2015 at 01:08 AM.
I actually use it p often in the open world... if it's something I know ill be kiting around then no, I don't use it. Most enemies though I can either kill before they get too close or it takes half a second to move.
Remember it's a stance...if.you honestly think you are personally going to suffer a dps loss while using it then turn it off
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