I was wondering the same on reprisal, also thinking about the practical applications of it, you can't rely on a parry pre-tank buster so do you just use it whenever you can and hope it's up when the big hit comes?

I was wondering the same on reprisal, also thinking about the practical applications of it, you can't rely on a parry pre-tank buster so do you just use it whenever you can and hope it's up when the big hit comes?


yeah seems too unreliable and I feel like it won't stack with storms path, which can be applied consistently before big hits.

Anyone know how long the window will be after the parry triggers the skill until you have to use it?
Assuming you can save it until you need it it could be very good but I'd imagine you have like 3s to use it or something.

While there's merit for what you say here, if that turns out to be true it would definitely be an imbalance right? Seems like something that would get fixed given what they said about why they were giving all healers Proshell. There were rumors going around sometime ago that MCH would also be able to give a SP type debuff. I will agree I was hoping Delirium would give a slashing debuff as well though, so we weren't chained to a warrior or ninja.


Sounding like Reprisal is oGCD, debuff lasts 20 seconds, with a 30 second recast, and requires a Parry to pop (DRK also has +30% parry CD). It's fine, they gave Storms Path to DRK but didn't cut into WAR's exclusive trademark in doing it. Frankly I wasn't expecting them to give DRK Storm's Path at all. So it's fine for me

Question, how useful is really 10% INT debuff. I mean on an offensive spell roughly what are we talking about here? After all INT is just one factor that determines damage so if this turns out to be like 3-4% less damage on magic based attacks then whats the point really. Even heavy hitting magic attakcs I'm sure you have better skills to use.
/rolleyes your fanboi is showing. Drg is the only one with a piercing debuff and monks debuff is still worthless to anyone but them, BUT HEY LETS GRIPE ABOUT THOSE NARUTO HIPSTERS AND THOSE GUYS WITH AXES THAT CLEARLY ARENT AS KEWL AS SWORTS!


Afaik, nobody has a debuff that replaces the PLD's rage of halone and unless MCH got their own SP debuff, then WAR is desirable for having both SE & SP. Without something exclusive to DRK it sounds like they're going to be firmly the 3rd choice for progression tanks.Sounding like Reprisal is oGCD, debuff lasts 20 seconds, with a 30 second recast, and requires a Parry to pop (DRK also has +30% parry CD). It's fine, they gave Storms Path to DRK but didn't cut into WAR's exclusive trademark in doing it. Frankly I wasn't expecting them to give DRK Storm's Path at all. So it's fine for me
Most raid wide damage is INT based, so it helped mitigate the big hits those squishier DPS and healers were taking. It's part of the reason MNK was so desirable in coil 3 right after it was released. So it's useful, but only if you don't already have a MNK in your group.Question, how useful is really 10% INT debuff. I mean on an offensive spell roughly what are we talking about here? After all INT is just one factor that determines damage so if this turns out to be like 3-4% less damage on magic based attacks then whats the point really. Even heavy hitting magic attakcs I'm sure you have better skills to use.
Last edited by Giantbane; 06-19-2015 at 09:26 AM.

Interesting, my "fanboi" is showing but you're the one with the overly aggressive and insulting tone. I will be sure to take what you say very seriously in the future. Looking at your main, I should have been less than surprised. And nobody was griping or complaining, just voicing wishes of scenarios that will never be.
Now, I will also respond to the other point, which is also valid. Monks have been the only class to use blunt, with machinist that might be changing. So, 2 classes use piercing, one has a buff to piercing damage. Two (if MCH is blunt) use blunt, one has a buff to blunt damage. Four classes use slashing, 2 have a buff. Seems fine to me. I'll admit it was pure selfishness that I hoped DRK would just replace warrior since that's what's going to happen in my raid group and we don't run with a ninja currently, but we do run with a mnk. Part of me is wondering how much damage the debuffs actually provide . I imagine that fact exists somewhere.

If you were progressing Turn 13 early on, not having Dragon Kick up would almost always result in a wipe. So it's quite significant for early progression.Question, how useful is really 10% INT debuff. I mean on an offensive spell roughly what are we talking about here? After all INT is just one factor that determines damage so if this turns out to be like 3-4% less damage on magic based attacks then whats the point really. Even heavy hitting magic attakcs I'm sure you have better skills to use.
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