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Thread: TP decay

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  1. #1
    Player

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    Mar 2011
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    Well it may leave the possibility of Samurai having a trait to slow TP decay.

    Seriously though, this is a skill issue, not a game play issue.
    If you don't want to lose your TP then have a chain puller.
    (1)

  2. #2
    Player
    Kazai's Avatar
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    Aug 2011
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    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Holyomen View Post
    Well it may leave the possibility of Samurai having a trait to slow TP decay.
    No thank you. If anything lancer should get that...they are the TP class in this game. Samurai ahould not have anything like that in this FF
    (1)

  3. #3
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    Quote Originally Posted by Kazai View Post
    No thank you. If anything lancer should get that...they are the TP class in this game. Samurai ahould not have anything like that in this FF
    LNC is the past, Dragon Knight is the future.
    But that's fine, maybe Samurai will be able to throw gil at enemies......
    (0)

  4. #4
    Player
    Lienn's Avatar
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    Mar 2011
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    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    TP decay is correct to have. Its not fair everyone entering a battle with 3000 TP. Its just another countermeansure regarding FFXI flaws...or we would go back to SAM era where everyone comes in with 3k TP, do WS like a bitch (specially here that you're not limited to a max of 2 WS before running out of TP) and zerg the monsters.

    IMO TP decay should trigger after a while not engaging tho...only 30 secs before it start decaying is indeed a bit too fast. It should or take longer to decay or have a progressive decaying, with the amount lost per tic growing over time but being very small at first 2~3 tics.
    (0)

  5. #5
    Player
    Aldarin's Avatar
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    Mar 2011
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    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    In all honesty, the TP decay is kind-of annoying, especially for Lancer. The ability Invigorate is the issue. TP decay is -300TP every 2 seconds. Invigorate increases TP by 100 every 2 seconds, 150 with Version 2. This means that the only use for the ability is at the beginning of combat, but battles are over before there is any real gain in TP. I would be far more in favor of TP only decaying in passive mode.
    (3)

  6. #6
    Player
    Buckles's Avatar
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    Aug 2011
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    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    I don't like TP decay when in a SP party because, as a lancer, I usually us TP moves every 2nd or 3rd mob because they're down so fast. A little part of me always wanted the TP to work in reverse, starts full, goes down and regens on hits. But that was also in my dream of having a LIMIT BREAK bar and unloading Braver! Haiiii Yaaaaaah!!!!!
    (1)

  7. #7
    Player
    Delmontyb's Avatar
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    Mar 2011
    Location
    Gridania
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    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Perhaps we'll see weapons/armor and even materia that will slow TP drain when in active mode... Or perhaps store TP (make it easier to gain) as well.

    I'm all for traits, and materia to handle this.
    (0)
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  8. #8
    Player
    StateAlchemist's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    I can build u ptp before a fight as long as some really weak mob is close enough that I can get a ws off or something in the time it takes me to run over to the mob I actually wanna kill...but then of course I might have damage, or whatever... Idk. I would prefer that TP remained as long as your in active mode.
    (0)

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