Well it may leave the possibility of Samurai having a trait to slow TP decay.
Seriously though, this is a skill issue, not a game play issue.
If you don't want to lose your TP then have a chain puller.
Well it may leave the possibility of Samurai having a trait to slow TP decay.
Seriously though, this is a skill issue, not a game play issue.
If you don't want to lose your TP then have a chain puller.



TP decay is correct to have. Its not fair everyone entering a battle with 3000 TP. Its just another countermeansure regarding FFXI flaws...or we would go back to SAM era where everyone comes in with 3k TP, do WS like a bitch (specially here that you're not limited to a max of 2 WS before running out of TP) and zerg the monsters.
IMO TP decay should trigger after a while not engaging tho...only 30 secs before it start decaying is indeed a bit too fast. It should or take longer to decay or have a progressive decaying, with the amount lost per tic growing over time but being very small at first 2~3 tics.

In all honesty, the TP decay is kind-of annoying, especially for Lancer. The ability Invigorate is the issue. TP decay is -300TP every 2 seconds. Invigorate increases TP by 100 every 2 seconds, 150 with Version 2. This means that the only use for the ability is at the beginning of combat, but battles are over before there is any real gain in TP. I would be far more in favor of TP only decaying in passive mode.

I don't like TP decay when in a SP party because, as a lancer, I usually us TP moves every 2nd or 3rd mob because they're down so fast. A little part of me always wanted the TP to work in reverse, starts full, goes down and regens on hits. But that was also in my dream of having a LIMIT BREAK bar and unloading Braver! Haiiii Yaaaaaah!!!!!



Perhaps we'll see weapons/armor and even materia that will slow TP drain when in active mode... Or perhaps store TP (make it easier to gain) as well.
I'm all for traits, and materia to handle this.![]()
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I can build u ptp before a fight as long as some really weak mob is close enough that I can get a ws off or something in the time it takes me to run over to the mob I actually wanna kill...but then of course I might have damage, or whatever... Idk. I would prefer that TP remained as long as your in active mode.
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