Why? Seems pointless and an infuriating mechanic in a roaming party.
Why? Seems pointless and an infuriating mechanic in a roaming party.
It's probably for the better. I'd rather not have to always worry about building TP before an NM battle.
It's far from for the better.
Yeah, I feel like the TP decay if you stay in active mode should be less.
TP decay in passive mode is fine.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
i like the idea that tp decay should be determined by mode, since there are alot of other mechanics governed by mode it wont be exploited, class or skill changes in active mode being impossible.
That doesn't stop exploits at all. If you can store TP, what'll happen is that people will build TP on trash mobs in order to start a boss battle at 3k TP. It's an unnecessary chore for the players and may cause balancing issues.
Well it may leave the possibility of Samurai having a trait to slow TP decay.
Seriously though, this is a skill issue, not a game play issue.
If you don't want to lose your TP then have a chain puller.
i agree with you Frein, however this was used in ffxi alot and i dont think it unbalanced the game, where there was even a greater chance with the use of magic bursts. Id say it will make some things easier but not really "unbalance" the game.
Could you describe those potential issues please ? FFXI is in itself the demonstration that storing tp does not cause balance issues nor exploit possibilities. I'm in favor of storing the tp as it can be a sweet wild card for any player to save you from a frustrating defeat and potential rage quits (1% death anyone ?). Apply the standard ffxi rules tailored to ffxiv: changing weapons, actions or zoning/teleporting makes you lose your tp.
This matter however can be problematic to debate as of now since the revamping of the battle regiment system will bring about new postulates.
One more thing, if you consider building up tp before a fight an annoying chore, just dont do it.
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