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Thread: TP decay

  1. #1
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    TP decay

    Why? Seems pointless and an infuriating mechanic in a roaming party.
    (3)

  2. #2
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    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    It's probably for the better. I'd rather not have to always worry about building TP before an NM battle.
    (3)

  3. #3
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    It's far from for the better.
    (1)

  4. #4
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    Rentahamster's Avatar
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    Character
    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Yeah, I feel like the TP decay if you stay in active mode should be less.

    TP decay in passive mode is fine.
    (6)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
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    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Quote Originally Posted by Chain View Post
    It's far from for the better.
    I really don't see the problem you're having with this. I do see the potential issues with storing TP for future fights, though.
    (1)

  6. #6
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    i like the idea that tp decay should be determined by mode, since there are alot of other mechanics governed by mode it wont be exploited, class or skill changes in active mode being impossible.
    (1)

  7. #7
    Player
    Frein's Avatar
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    Frein Mannis
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    Quote Originally Posted by MrCale View Post
    i like the idea that tp decay should be determined by mode, since there are alot of other mechanics governed by mode it wont be exploited, class or skill changes in active mode being impossible.
    That doesn't stop exploits at all. If you can store TP, what'll happen is that people will build TP on trash mobs in order to start a boss battle at 3k TP. It's an unnecessary chore for the players and may cause balancing issues.
    (1)

  8. #8
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    Well it may leave the possibility of Samurai having a trait to slow TP decay.

    Seriously though, this is a skill issue, not a game play issue.
    If you don't want to lose your TP then have a chain puller.
    (1)

  9. #9
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    Quote Originally Posted by Frein View Post
    That doesn't stop exploits at all. If you can store TP, what'll happen is that people will build TP on trash mobs in order to start a boss battle at 3k TP. It's an unnecessary chore for the players and may cause balancing issues.
    i agree with you Frein, however this was used in ffxi alot and i dont think it unbalanced the game, where there was even a greater chance with the use of magic bursts. Id say it will make some things easier but not really "unbalance" the game.
    (0)

  10. #10
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    Maxwell's Avatar
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    Indra Spharai
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    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Frein View Post
    I really don't see the problem you're having with this. I do see the potential issues with storing TP for future fights, though.
    Could you describe those potential issues please ? FFXI is in itself the demonstration that storing tp does not cause balance issues nor exploit possibilities. I'm in favor of storing the tp as it can be a sweet wild card for any player to save you from a frustrating defeat and potential rage quits (1% death anyone ?). Apply the standard ffxi rules tailored to ffxiv: changing weapons, actions or zoning/teleporting makes you lose your tp.

    This matter however can be problematic to debate as of now since the revamping of the battle regiment system will bring about new postulates.

    One more thing, if you consider building up tp before a fight an annoying chore, just dont do it.
    (2)

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