Make sure your multisampleing is set to X2MSAA this usually fixes the crashing problemsI have only seen that like in the first couple months of the game. I literally never see it anymore, so I naturally thought all of that got fixed. Now the other thing that still seems to happen to me for no reason is game crashes at the worst possible times and actually some areas are extremely laggy where they used to not be like around Nophica Wells Aetheryte point.
I just wanted to add that, sadly, I don't think they will spend the money to fix this issue with new server banks in counties other than Japan until they can be sure this game is going to survive. Not trying to defend them, just stating what is probably the case.
And they plan to add PvP to this game eventually. hahahaha! Good Luck!
The discussion about distance from the servers impacting network performance piqued my interest. Not being particularly fluent in network protocols or special software tools for measuring network latency I fell back on trusty ping, even if it isn't brilliant. Hopefully I got my ms to s conversions right.
A ping from UK to yahoo.co.uk took 50ms. (0.050s)
A ping from UK to yahoo.com took 48ms. (0.048s)
A ping from UK to yahoo.co.jp took 315ms. (0.315s)
The ping to the server in the US was the fastest despite it being at least an 8,000 mile round trip (asssuming the server would be hosted on the east coast). This distance is at least 10 times more than the UK maximum round trip and 0.002 of a second faster.
The ping to the server in the UK took more time than pinging the US one, not knowing the exact location of the server I am defining a maximum possible round trip from my PC as 800 miles, the UK isn't that big after all.
The ping to the server in JP was the slowest but was still a very respectable 0.3s for a round trip of 12,000 miles.
So if the average "network problem" is 5 seconds it is questionable that saving one quarter of a second (1/20th of the observed network problem) by moving the servers from Japan to some place else is going to have any noticable impact at all.
Last edited by Dux; 08-22-2011 at 04:41 AM. Reason: I can't spell
Never Underestimate The Power Of A Duck!
Dux Dux, Lallafel, Ragnarok
http://na.finalfantasyxiv.com/lodestone/character/1180957/
I live right on the coast of California, right near where the undersea cables go to Japan, I get 156-166ms pinging yahoo.co.jp. Though MMOs in my experience are different. With WoW, I am within 300 miles and we would get sometimes 150-300ms. It just depends. MMO's are all about how the servers are setup and the amount of people on them. After server restarts in WoW, my latency is like 30-50ms, few hours later when everyone is on it would increase to 350ms and stay that way all week. They also have the most sophisticated network and servers with AT&T.The discussion about distance from the servers impacting network performance piqued my interest. Not being particularly fluent in network protocols or special software tools for measuring network latency I fell back on trusty ping, even if it isn't brilliant. Hopefully I got my ms to s conversions right.
A ping from UK to yahoo.co.uk took 50ms. (0.050s)
A ping from UK to yahoo.com took 48ms. (0.048s)
A ping from UK to yahoo.co.jp took 315ms. (0.315s)
The ping to the server in the US was the fastest despite it being at least an 8,000 mile round trip (asssuming the server would be hosted on the east coast). This distance is at least 10 times more than the UK maximum round trip and 0.002 of a second faster.
The ping to the server in the UK took more time than pinging the US one, not knowing the exact location of the server I am defining a maximum possible round trip from my PC as 800 miles, the UK isn't that big after all.
The ping to the server in JP was the slowest but was still a very respectable 0.3s for a round trip of 12,000 miles.
So if the average "network problem" is 5 seconds it is questionable that saving one quarter of a second (1/20th of the observed network problem) by moving the servers from Japan to some place else is going to have any noticable impact at all.
The best thing SE can do it is just improve the servers and software. SE probably already has it setup with the tier companies for their traffic to take the fastest routes to Europe.
No, this would make FFXI unplayable as it was designed with 56k in mind, and we all know that isn't true (those who actually play the game and not just type a google search and read a bad review by someone else who doesn't play it.)
yeah i played FFXI for about 5 years and would dual box for the last 3 years of that.... never had an issue in FFXI, WoW or Rift come even close to the latency issues this game has.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I was agreeing with this, something needs changing to help the game run better. No need to be all in my face about it.
Think about it. Job/Battle System: Done! -> Optimisation -> Content -> PS3 release, and reclaiming losses.
Makes sense to me.
I wouldn't mind if it was Optimised -> Jobs -> Content -> PS3 either. I'm happy either way.
As long as it's done >_>;
I was hoping the smug bastard with his sunglasses (designer, no doubt) at the end of my post would've conveyed a little more sarcasm; I was just giving you a hard time, haha. I agree though, as long as it's done, I'm happy.I was agreeing with this, something needs changing to help the game run better. No need to be all in my face about it.
Think about it. Job/Battle System: Done! -> Optimisation -> Content -> PS3 release, and reclaiming losses.
Makes sense to me.
I wouldn't mind if it was Optimised -> Jobs -> Content -> PS3 either. I'm happy either way.
As long as it's done >_>;
However, the current class system is still working, regardless of how broken it is in some players' eyes. The server problems, on the other hand, affect every single aspect of the game...so ideally, I would like to see that taken care of first.
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