Quote Originally Posted by Shamirah View Post
They're buffing fire 2 to compensate, WHM gains tons of aoe damage.
Eh... what? We've got Aero and Assize. One of those is on a 90s recast and the other is DoT which means, much like the annoying Summoner, everything takes longer to die ultimately. Honestly, I don't really care about the spell speed 'buff' since until I see some solid info on how much it affects DoT I'm going to assume it's minimalist at best. Ultimately, what it boils down to is how fast things die. A flat nuke deals damage in an instant, while DoT is the equivalent of giving them a papercut and hoping the infection kills them.

What annoys me more though, is that there's apparently no diminishing returns on anyone else's AoE. If Bards were affected by 10% damage reduction for each additional target, or Summoner's DoT was reduced by 10% potency per extra target, or even their new AoE skills were subject to the same changes I could consider it equal footing.

This just smacks of focusing solely on one form of gameplay. It's like they're trying to suck the fun out of the game by systematically removing anything we do to speed up dungeons we've run a billion times before.