Japanese version:What it says, is this:「未知の採集場所」と違い時間内であれば採集を中断しても消えることはありません。Current Unspoiled Nodes will disappear if you cancel gathering. Like if you click on it, then immediately press ESC to exit the gathering interface without gathering anything, then the node will disappear. The new nodes will not. You could knock it once, then cancel to run away from a mob, for example, and then come back to carry on gathering like how you can with all the normal gathering nodes.Different to the Unspoiled Nodes, these nodes will not disappear during its pop time even if you stop gathering mid-way.
It's probably because 99<128, and 128 is one byte. To allow a stack of 999, it will require two bytes to store the quantity, which literally means doubling the storage space needed for every player. But I'm just guessing. It's as likely to be just a design to force people to have inventory problems, as inventory management have always been part of a lot of RPGs.