Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast
Results 81 to 90 of 95

Hybrid View

  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gilraen View Post
    The changes to Determination don't hurt me as Bard nor Dragoon given it's not the first nor second stat you should be working on with said Jobs. It does miff me in regards to White Mage where Piety and Determination are your bread and butter. Hope the hit isn't too substantial. As for the redistribution of experience in dungeons, those who were doing 'first room only' runs of Vale and Darkhold... you brought it on yourselves. Could have run the dungeons as normal and Square wouldn't have cared one bit. But no, you had to go and ruin it. Good job. /golfclap
    Where is all this talk of a DET nerf coming from?

    The only change regarding determination in the notes is this:

    The effect of determination on auto-attacks has been reduced.
    Auto-attacks. Nothing else. It won't affect healers at all and will hopefully mean SMNs can finally stop with the book smacking in melee.

    The whole point of that change is to ensure that the core damage of any job comes from their skills and not auto-attacks. The job this will hit the worst is probably PLD as they rely on their autos quite a bit in sword oath.
    (5)

  2. #2
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Unless I misread, they're reducing the exp for turn-ins as DoH (or was it DoL?) which isnt sitting well with me as I'm still to level these fully and like to just hand in items whenever they pop up as something I have.
    (0)
    .

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shori View Post
    Unless I misread, they're reducing the exp for turn-ins as DoH (or was it DoL?) which isnt sitting well with me as I'm still to level these fully and like to just hand in items whenever they pop up as something I have.
    GC expert supply seals are being reduced, which are the ones where you turn in dungeon and ilvl55+ crafted gear. They never gave any exp of any kind.
    (1)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    lack of DAMN tp meters ingame.

    lack of DAMN chocobo summoned while in queue for duty.

    DAMN
    (3)

  5. #5
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    - Loot System (we can expect people with "Buying loot and carrie")

    - no extra space for all these new items!! <.< Just a mean "Go buy a retainer! We need Money! >:P

    - PVP (Im no friend of this. It only makes you angry)

    - to know that most of the new and nice glamours are again extremly hard to get -.-
    (I bet you need a lv60 crafter + new master-books + expensive new Mats bought by MPG ):< )
    (Remember the Fenrir mount, many people was like "Woah cool" then "Booo... cost incredible 1mil MPG")

    - not any XP gained on all our current lv50 dungeons! (Lol... dungeons more goes useless again)

    - we still only have that damn Chocobo to fight with you -.-; (I HATE these birds x: Why cant we change there skin or having 1 of our 8 retainers on our side?)

    - no option to disable the battlemusic in openworld maps and/or dungeons. (Didnt played with music over a year! Always the same battle music maded me nuts! @.@) I would like to hear the backgroundmusic on maps only!
    (0)

  6. #6
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Final Fantasy XIV: A complaint reborn will be releasing it's first expansion titled Heavenswhine this week. Please look forward to it.
    (17)

  7. #7
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    That would be:
    * Specialist actions.

    The following actions are shared by all specialist classes:

    Level Action
    55 Satisfaction
    55 Whistle While You Work
    56 Innovative Touch
    57 Nymeia's Wheel
    58 Byregot's Miracle
    59 Trained Hand
    (1)

  8. #8
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    "Whistle While You Work" had better make us audibly whistle!
    (0)

  9. #9
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zfz View Post
    It's probably because 99<128, and 128 is one byte. To allow a stack of 999, it will require two bytes to store the quantity, which literally means doubling the storage space needed for every player. But I'm just guessing. It's as likely to be just a design to force people to have inventory problems, as inventory management have always been part of a lot of RPGs.
    One byte holds 256 "numbers". Increasing stack size to 200 would not require them to do anything more than increase the limit. Unless they're using signed integers for god knows what reason for item stacks.

    Increasing the inventory data by one byte for every registered 4 million users -- let's even say everyone has two characters -- would increase the size needed to store all of the extra invetory by less than seven gigabytes for every account and character combined. And that is only if every character on every account would use all of their extra possible inventory space fully. Inventory space requirements is almost nothing compared to what other data they need to store.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #10
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    I figured with what Yoshi had said before that we'd get at least 1 extra free retainer.

    [3.0] Level 50 main scenario quests introduced prior to patch 3.0 will now grant experience points upon completion.
    It really doesn't affect me, but my interpretation of this is that characters who don't get the expansion won't gain XP from level 50 main quests, so there's the possibility that non-HW characters won't be able to level past 50. Seemed a little odd to me.

    * The difficulty of temple leves can only be increased to +1. In the event your character is two or more levels higher than that of the levequest, you will suffer a penalty to rewards.
    * Reattempting a large-scale temple leve will require an additional 10 allowances.
    Bad enough that the new leves are limited to only +1, but to be penalized for being over-leveled when the spread is just two levels is a bit much.
    Also, boo to failed levequests still costing leve allowances the same as if you'd abandoned and grabbed them again from the levemete. What's the point that makes up for random disconnects? Why not allow a trade-in for a new levequest if you find you can't clear the current one?

    Quote Originally Posted by Waliel View Post
    One byte holds 256 "numbers". Increasing stack size to 200 would not require them to do anything more than increase the limit. Unless they're using signed integers for god knows what reason for item stacks.
    Integers are minimum 2 bytes, though, and can have a number up to 32767 (or 65535 for unsigned), so technically increasing the stack size to 999 shouldn't cost any more memory than it's already using. >_> Unless they're numbering by hex, and then that would probably require an extra digit to get above 255 (maybe? I'm not big on hex).
    (0)

Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast