Results 1 to 10 of 15

Hybrid View

  1. #1
    I love this idea. If I am understanding it correctly, the treatises across all DoH totals 326 just to make weapons? Honestly, I would put that as the total number too high. I like the idea of a long term goal of obtaining alllll of the treatises taking forever - but still being reasonably obtainable. At 326 TOTAL, that would be about 40 per DoH. Seems a little low. Maybe around 50ish being the perfect number? At least as an initial idea. Expand on it every 1-2 years with increase in level cap seems reasonable to me. That gives 1-2 years in which the hard core crafters have the chance to push themselves and max out (if just barely) and the casual players still have few enough to make it worthwhile to specialize in just want the want or need.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by origamikitsune View Post
    I love this idea. If I am understanding it correctly, the treatises across all DoH totals 326 just to make weapons? Honestly, I would put that as the total number too high. I like the idea of a long term goal of obtaining alllll of the treatises taking forever - but still being reasonably obtainable. At 326 TOTAL, that would be about 40 per DoH. Seems a little low. Maybe around 50ish being the perfect number? At least as an initial idea. Expand on it every 1-2 years with increase in level cap seems reasonable to me. That gives 1-2 years in which the hard core crafters have the chance to push themselves and max out (if just barely) and the casual players still have few enough to make it worthwhile to specialize in just want the want or need.
    I personally am in favor of the "player needs to make choices" school of thought myself, but your philosophy is also a perfectly valid one. I guess it's kind of like the specialization trees in many MMOs (I won't name names). They make you "make a choice" in how to specialize and individualize your character (even if many of the "choice" are illusory). You can't necessarily have it all, and that allows one character to be different from another. In this proposed system, there would not be a "hard" limit in the number of treatises a crafter could acquire -- instead, the limitation would come from the amount of time necessary to learn all of the treatises.

    In either case, either variation of the system would (in my opinion) be preferable to the alternative of simply discarding the seeds of the system already in place.
    (0)

Tags for this Thread