Quote Originally Posted by Kosmos992k View Post
No, absolutely not. Re-read my post. the crafting trunk would be stored on the server side, but would not have to be held in active memory along with the main character data because it does not need to be available except when the player is in the appropriate private instance and initiates the trunk. It's a very simple client/server arrangement, none of the data would be held on the client at all. I referred to it as being in effect an offline storage solution, because in system terms, the character data maintained (and constantly updating in the background) is online, or live data, but things like the armoire are effectively offline because they are only accessed through a specific interface and do not get loaded with the main character data. It's all server based, I'm not sure how you concluded otherwise.

I just wanted to make sure we were on the same page Others *have* asked for it to be on the client side before and that would end in horrible disaster lol That's why I asked for clarification heheh It's better to ask than assume.

As long as its serverside, it does seem to be an interesting proposal but not something they could probably manage in the very near future since it would require a lot of coding rework. But I could actually envision it. I don't personally plan to see any rework of core systems until at least 4.0 or even 5.0 though (as my own opinion) because it can be a very involved process.