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  1. #51
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Yes to wardrobe.
    (0)

  2. #52
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think an idea like this could work with the following guidelines:
    Applied after an expansion, 3.0, 4.0 etc

    Basically going into 3.0 for the most part makes the items from 2.0 turn into glamour especially those from 2.0-2.4 series, while 2.5 gear may remain relevant for the 1st part of 3.0 come 3.1 it most likely won't be as useful.

    I'd say the "wardrobe" should only apply to green/blue/purple gear, items which you can't craft shouldn't be applicable since they are crafted and also for the following reason.

    Since the idea behind this is to save space, instead of it being something which "stamps" a spot for the item to be collected into, you would have to "use" the item and lose it to have it copied into the book. The reason for this is because odds are people who would use this most likely would only see those items as glamour so logically speaking why not have the process also dispose the item upon adding it to the collection.

    Now the next part is a bit unknown since we don't know if items differ in memory, if 99x item > then equipment or if equipment info> 99x items. Because of this it's hard to say that with a "wardrobe" book would the aspect that these items would only have the "name" "item icon" "Visual" "Glamour item need" save enough data to make it worthwhile.

    Basically if a piece of equipment with all the data is 100 KB and would this reduce it to 10 KB, if it does then the idea behind it would work because this wardrobe book would be a very easy on data storage since the "data" of those items wouldn't be as much as the data on the gear which also carries the attribute data.
    (0)

  3. #53
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    OP, this is a great idea that I've also thought about for long time. Asking permission to refer your thread to current Ask question for producer's live letter here. ^^
    (0)

  4. #54
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    XI has WAY more inventory space and even modes of storing your stuff. ps3 limitations? Please.

    The way they are making this game is based on ever increasing amount of items. Seasonal, gear, weapons, classes, glamours, crafting, drops, furniture you name it and they're adding more for you to collect as we speak however the inventory space is making this game more work to play with each patch. I already dropped using 2 crafting classes because at high levels the space became unmanageable.
    (2)

  5. #55
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Seif View Post
    XI has WAY more inventory space and even modes of storing your stuff. ps3 limitations? Please.

    The way they are making this game is based on ever increasing amount of items. Seasonal, gear, weapons, classes, glamours, crafting, drops, furniture you name it and they're adding more for you to collect as we speak however the inventory space is making this game more work to play with each patch. I already dropped using 2 crafting classes because at high levels the space became unmanageable.
    While in a way I agree with what you said, I still find XI inventory management being a bit too hassle. And if you're talking about those mog ticket/voucher to store our relic/mythic/empy gears, I have to admit that I do find it quite tedious, though understandable for a game that's been more than decade long. And even if I said this, somehow I do understand the reason behind these ticket system, being one to trick old memory management to accomodate low-end system like PS2.
    (0)

  6. #56
    Player
    AltanRapsied's Avatar
    Join Date
    Dec 2013
    Location
    Le lit d'un beau mâle
    Posts
    1,591
    Character
    Altan Rapsied
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Lil up again :3 11th april is soon
    (1)

  7. #57
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by axemtitanium View Post
    The other advantage that I hadn't thought of earlier to this glamour log is that it doesn't have to necessarily be "random access" like inventory items are. If the glamour log is only available in certain situations and can't be accessed at any time (e.g. talk to NPC to register stuff to glamour log, or only available in the inn room armoire, or some other restriction), then that data doesn't even have to be loaded as part of "character data" at all times. At the cost of some player convenience, the feature may become possible.
    Couldn't agree more, we could get a wardrobe furniture at the inn which function just like the cutscene journal, just that it's for glamour system instead and work similarly to how the op described. After you register an item to the wardrobe, it's simply a matter of wherethe you have glamour access to X, Y, Z item; Y/N. I don't mind sacrificing some convenience of anywhere glamouring to glamouring only at the inn if that's what required to roll out this feature.


    Quote Originally Posted by Niqote View Post
    +1

    Even if we had to surrender that piece of gear (the gear is destroyed upon unlocking its glamour) to the system it would be so great.

    I have 1 retainer just for gear... I think those 100 slots of data being freed up would be a good thing yes?
    God no, I don't want to consume my relic or some item I got after a 300 rounds of dueling with RNJesus if I still need to equip it on another job. Just binding the item upon registration to the glamour log is sufficient. The player should have the option to choose between keeping the item or discard/hand in to the gc manually.
    (2)

  8. #58
    Player
    Eizenjhar's Avatar
    Join Date
    Sep 2013
    Location
    Somewhere
    Posts
    600
    Character
    Sun Imladris
    World
    Ragnarok
    Main Class
    Dancer Lv 90
    Great idea !
    (0)

  9. #59
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,916
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by axemtitanium View Post
    The other advantage that I hadn't thought of earlier to this glamour log is that it doesn't have to necessarily be "random access" like inventory items are. If the glamour log is only available in certain situations and can't be accessed at any time (e.g. talk to NPC to register stuff to glamour log, or only available in the inn room armoire, or some other restriction), then that data doesn't even have to be loaded as part of "character data" at all times. At the cost of some player convenience, the feature may become possible.
    This is the only circumstance under which I think this would be possible, because then the data could be stored in a separate table from the character table. Also, like the armoir it would lose any customization on the items, including spirit bond level, etc, but since the idea is to free items for glamour only and trade in the item for GC seals or whatever, I don't think most people would mind this.
    (1)

  10. #60
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    this is basically the transmogrify system from Diablo 3, which got it from WoW, i guess.
    you get an item once, then you can change the appearance of any item of the same type, to any other appearance, you've found before. dont need to keep any items in inv.
    it's much better than having to have like 2 retainers with gear, and inv, and armory.
    (1)

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