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Thread: Enmity problem

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  1. #1
    Player
    ZodiacBrave's Avatar
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    Oct 2014
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    53
    Character
    Zodiac Brave
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alahra View Post
    Just exactly what I said, really. You hit the target with Provoke, and it flashes up like normal, but with an (Immune) added to it, and it has no effect.
    So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

    I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

    But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
    Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.
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  2. #2
    Player
    MaethusXion's Avatar
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    Jun 2012
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    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ZodiacBrave View Post
    So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

    I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

    But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
    Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.
    All FATE and Hunt mobs are immune to provoke. Period. There's also bosses/mobs(Stone Vigil HM final bosses for an example) that don't truly follow aggro, and just do whatever the heck, so idk if they're immune to Provoke, but it'll likely have no real effect on them because they aren't actually tankable.
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  3. #3
    Player
    Seku's Avatar
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    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ZodiacBrave View Post
    So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

    I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

    But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
    Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.
    It doesn't make provoke useless by a long shot as it's one of the most crucial skills a tank can ever have until SE stops forcing Tank swaps in end game content and is useful outside of things that don't really require a tank (90% of fates).

    2nd, if the blm or any wants to be "saved" and wants you to take over tanking, they can run out of range of said fate and you can hit the mob to prevent it from resetting. When they get out of the fate's range their hate should reset to 0. Other than that, it's just do damage and hope for the best.
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