Quote Originally Posted by Alahra View Post
Just exactly what I said, really. You hit the target with Provoke, and it flashes up like normal, but with an (Immune) added to it, and it has no effect.
So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.