
Originally Posted by
Dynalon
By doing this I am 100% sure that my stoneskin will be up when I get to the next pack. If I pull three packs by the time I get to the last pack ranged mobs usually break stoneskin, in that case I just pick spot so I can gather everything in one place including ranged and then use Hallowed Ground and spam flash. Healer in the meantime puts regen on / lets fairy heal, switches to cleric stance and holy/bane everything then after Hallowed Ground is done goes back to healing ...
Now lets take look at your way, by screwing around, going into melee range and trying to use oGCD skills you take 2-3 hits from each mob, assuming each mob hits you for 300, you take 2000+ damage which will break shields, then on the way to next pack you will probably take 1-2 hits from each mob, thats another 1000 damage, then again you are going play around with mobs thats another 2000+ damage from new pack and 2000+ damage from previous pack which was running behind you, at this point healer will probably have to heal you if he hasn't done so already, anyway thats already 5k damage into your HP which healer has to heal, but its not a problem since you have threat. Then you decide to keep going to last pack, thats 2000 damage while running with 2 pack behind you, nothing healer can't deal with right? So you reach last pack, use aoe threat skill, and if you are lucky you haven't lost threat to a healer who has healed 7k hp already and healer is probably raging at you anyway because that ranged mob from 1st or 2nd pack is on him for sure so he has to heal himself + a tank who is taking damage from other 9 mobs and guess what your provoke is on cd because you wasted it while pulling and now you cant get ranged mob back unless you manage to stack all ranged mobs with melee and since you wasted CoS while pulling you will start loosing threat on melee pack, because all your GCDs are wasted on lobbing that ranged mob, which is on the loose and you can't flash.