Like I said, it exists in all games. Except there it's usually a matter of milliseconds(i.e. your ping), and here we're talking about several full seconds and downright distortion of what is actually going on.
Like I said, it exists in all games. Except there it's usually a matter of milliseconds(i.e. your ping), and here we're talking about several full seconds and downright distortion of what is actually going on.
Nah, in ffxiv it's a bit more than just more seconds of latency. Data is lost and sometimes not only movement data but also action data like spells or a dying monster. This shouldn't happen 'cause the game uses TCP... pretty weird :/
TCP is reliable because it ensures the packet makes it to the destination, but that can take time if the data is corrupted and needs to be resent. Like how you are running on a path and pass out a character and then all of a sudden they charge back in front of you.
Obviously not all problems here are caused by lag but it does have a big impact on the game. It was much worse at launch when there was a lot more activity and they had to reduce the size of each "zone" to try reduce the lag.
There's no way in hell i'll play this game for more than very brief periods until this is fixed, it's really annoying and in a modern MMO shouldn't be an issue at all.
Tanaka's legacy sure is great.
this thread is now a hot thread hopefully a dev will post soon
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