



Yes and no. Summons in all Final Fantasy games (the ones that just appear do a thing and then disappear) are pretty much the -aja of the elemental spells. Fire, Fira, Firaga, Hellfire (or Firaja). They were pretty much flashier Black Magic spells.


On a side note, I'm sure summoners will have the ability to spawn the new minions that will come out in 3.0 !


Yes and no, and it totally depends on which game you are referring to.
Also, not every aeon/summon/esper/GF was based on an element. A lot were, but you are generalizing it a bit.




Well it's all examples. The point I was making is that summons are pretty much flashier Black Magic (and some White Magic) spells. Take away the summon, but keep the effect (FFIX is the best example here) and what do you have?
Last edited by Nestama; 06-12-2015 at 02:38 PM.
III, IV, V, VI, VII, VIII, IX, XII, XV, and Tactics/A1/A2. In all of those games, summoning takes a secondary role (even for Rydia) or acts as a really fancy AoE Black Mage.
So, a large majority of the series. As opposed to X, XI and XIII doing (mostly unused) sustained summons.
I have no stake in this arguement as I am very much looking forward to trying out the new abilities and have hopes the Egi glamour will open up new and exciting possibilities we would not otherwise have...
..but I distinctly remember my endgame LS using the few summoners we had (myself included) quite a bit. One example being a certain Jailer in Sea. I cannot remember its name but it was an oblong shape and it would continually change what damage type could harm it (slash, blunt, pierce, etc). Our tanks would kite the Jailer around the room and we would summon and time our bloodpacts to hit the target just as it was passing into range. We were also used extensively on fights such as The Wyrmking Descends (Bahamut and his brood). We would main Leviathan spinning dives for this fight.
We were predator claw turrets on Tiamat, I once had to main heal one of our parties with sub whm and healing ruby II during a Fafnir (very effectively I might add) and during the time that RMT were really bad in Sky we would form Titan walls to slow down their kiting tank during Zipacna after they would steal hate via cure and run off with it to turn the name white (this eventually led to very liberal use of /blockaid). Always used during Cerberus. I only had to use a different job once (RNG for chaining shadowbind with other rangers) during our 20+ hour Absolute Virtue marathon (which of course ended in failure and crushed dreams).
This, however, was another lifetime ago entirely. I just wanted to say as a SMN main in XI and in a very active endgame LS none of the summoners were ever underutilized or ignored and we had plenty of people to spare if they didn't want to take us. Thankfully that was never the case. I will be going to bed now as I am very tired. I hope everyone here has a pleasant evening and can continue to get along as a summoner community in XIV ^^
Farewell~
Last edited by ThirdKeyOfSun; 06-12-2015 at 04:36 PM.
Currently Playing: Blue Revolver
Which defnitly would work great.
Just summon your primal and you don't have to bother about divebombs, tethers, earthshaker, gazes, debuffs (e.g. mechanics) for 50-90s. Even better if my primal was so huge, that the other players are so distracted / obliterated, that THEY will die for sure.

I think SE needs to stop shoehorning this job so much.
So first they make an ego for each role (bar healer for obvious reasons) now they can't make any new egis because they'd be redundant. Why didn't they foresee this and plan ahead accordingly? Are they just making things up as they go along?
Now SMN get bahamut trance, cool! But why specifically bahamut? Why not just "summoners trance" opening up the possibility to be able to channel other elder primal forms in the future?
The job will continue to get gimmicks slapped onto it because they aren't future proofing it with a consistent feel and theme and eventually it'll just be a mess of miss matched gimmick abilities




Summoners will be the most sought out Job for progression raids that require absolute perfection from everyone. Guaranteed.Which defnitly would work great.
Just summon your primal and you don't have to bother about divebombs, tethers, earthshaker, gazes, debuffs (e.g. mechanics) for 50-90s. Even better if my primal was so huge, that the other players are so distracted / obliterated, that THEY will die for sure.
Deifact, they most likely are creating new Egi's, but they'll be a glamour. So imagine Shiva playing Ifrit's role, Ramuh playing Garuda's, etc. They'll all have the same abilities, but naturally with their own names and animations (Burning Strike = (single-target) Icebrand. Crimson Cyclone = Whiteout. Flaming Crush = Glacial Bash). Emerald Carbuncle and Garuda-Egi are exactly the same with their abilities.
Dunno what could be said about Dreadwyrm Trance, though.
Last edited by Nestama; 06-12-2015 at 05:38 PM.
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