2) The Story Quests
These were interesting at first, but there are times when it feels like it is drawn out far too much, especially the parts where you literally talk to the same NPC in the same spot multiple times. Since completing the main story, I've simply started skipping most of the post game story because it feels like more of the same. The first part dealt with the fallout of the main story, which kept my interest a little longer. At this point though, I have almost no interest in the story because of the mess that it has become. The main story started out decent as a standard RPG and had a lot of the elements of an FF story, such as the nameless hero, the 5 crystals, summons, and all of that stuff.
Towards the later half, they reveal an empire and a greater enemy, but that part of the game does not take off until towards the end of the game, like literally levels 44 to 50. To top it off, it ends with a to be continued, leaving villains around and from the story mode that follows, nothing has really happened to resolve that. In fact, it seems to be repeating itself with new Primals instead. If I find out that there's another hidden figure and another empire, it will literally be playing the same story twice. At this point, I'm hoping that at least some of the story elements they introduced in 2.1 get resolved.
However, what really bugged me was the sudden need for Trials that appeared out of nowhere. It takes a long time to queue up for one and it can take an hour for even a single attempt. On top of that, these enemies have what are essentially one hit kills unless you know what you are doing. Funny thing is that they are called Trials and I sometimes jokingly call them Trial and Error because that is what it plays out like due to the one hit kills. Trial and error should not be something that is so vital in the story mode of the game. Keep that stuff for post game challenges. Because of this, I spent nearly a quarter of the days that I have been playing stuck at several parts of the game. Two days on Garuda (won because some guy with level 135 gear helped out and used limit break to survive the attack that should have killed us). Two days on Cape Westwind (no one was in queue for this and I still have to do it again for Zodiac weapon). One day for The Whorleater (got sort of lucky here). One day for The Striking Tree. In the 16 or so days I have been playing, I have waited for 6 days, over one third of the time simply waiting so that I can continue with the story and it helps to ruin the pacing. The player base doesn't help as much either with people dropping out just because they failed once or twice.