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  1. #5
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    I like the idea of the job quests making you fight certain monsters for an ability, while other abilities should be learned from field or dungeon monsters.

    I really liked how BLU was handled in FFXI with the whole setting of skills with a maximum capacity and point value. For those who never played, you had a maximum number of spell slots and capacity points (These would increase with level). Certain spells were worth more points than others, usually based on how powerful they are. So you were limited by either the max number of spells, or if you ate up your capacity points with high point spells.
    The reason I liked it so much was because SE didn't have to limit themselves on the number of monsters skills they made learnable without bloating the BLU's available spells. There was always a maximum number you could have set. I loved the customization of creating a spell build and having the freedom of changing it out of combat. I could change based on my need: more magic based spells, physical spells, healing, defensive, buffing, debuffing, dots? The BLU's traits even changed based on your spell combinations.

    I think some of this could be used in this game. Limit skill slots to what is appropriate for the level and use the capacity system. Allow for a wide range of monster abilities to be learned.

    I know the main issue would be having to learn spells while also trying to level, but for me, going out in search of monster skills was half the fun of the job.
    (3)
    Last edited by HeavensSword; 06-10-2015 at 11:47 PM.

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