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  1. #11
    Player
    Xolotl's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    38
    Character
    Xolotl Whitepaw
    World
    Ragnarok
    Main Class
    Summoner Lv 50
    Maybe they could do a system similar to ffxi ?

    Depending on the spells you choose to "set" for use, your traits would change and give you either a tank, a healer or a dps "status". The limitation would be that you can only change your spells out of Duties ( primals, dungeons, coil etc.) and out of fights ( in open areas or maybe in town only ? )
    (0)

  2. #12
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xolotl View Post
    Maybe they could do a system similar to ffxi ?

    Depending on the spells you choose to "set" for use, your traits would change and give you either a tank, a healer or a dps "status". The limitation would be that you can only change your spells out of Duties ( primals, dungeons, coil etc.) and out of fights ( in open areas or maybe in town only ? )
    The FFXI BLU system was really good. But the one problem I see at the moment, is attributes (VIT, INT, MND, etc) if BLU could dynamically switch from Tank, Healer, or DPS then their attributes would also need to shift in favour of what ever role they are currently set to. I suppose they could have 3 stances similar to Cleric Stance that shifts the attributes accordingly. But even then what about gear/weapons?
    (0)

  3. #13
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Even if that was possible, I don't think I would want to see a Full group with 5 Blue Mages...
    (0)

  4. #14
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Ideally they would expand the soul crystals so that you could toggle between roles also limiting the types of spells you can use and equip for each along with gear set-ups and stat bonuses from the crystal - this is the only way I can see them implementing multiple role jobs other wise it would just be a DPS with some support skills.

    In terms of gathering skills I think they are pushing to having you get more skills and traits through quests anyway so that seems like a none issue, unless you really really want to complicate it and have every single mob in the game have a skill you need to steal off them and at that point I wish you well with your blue mage journey because I have no desire to do that what so ever.
    (0)

  5. #15
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PotatoWafflez View Post
    In terms of gathering skills I think they are pushing to having you get more skills and traits through quests anyway so that seems like a none issue, unless you really really want to complicate it and have every single mob in the game have a skill you need to steal off them and at that point I wish you well with your blue mage journey because I have no desire to do that what so ever.
    Yeah although the idea of unlocking new skills from mobs in the field sounds fun, it does not line up with the general acquisition of skills for the other jobs. I think SE would want to keep the process of unlocking new skills relatively uniform (via a job quest/duty). This is why I think a quest line similar to SMN Austerities quests would be preferable, as the player would still be fighting a monster to obtain the skill.

    I feel there is a strong chance we will see BLU implemented in the future, it probably won't be able to shift roles. But the lore of the job is malleable enough that SE can assign BLU any role they wish. So in that regard I'd say it would be easier to implement than other jobs (such as RDM, or SAM) as SE have a lot of leeway with the monster skills they choose to give it.
    (0)

  6. #16
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Just had a random thought while reading this. I'm willing to bet RDM and BLU will come out the same time, both able to que for any role, and it'll be this huge thing about it. Like RDM and BLU are from rival nations and it'll be this big "which side are you?!"

    maybe the RDM will be some elite from a powerful kingdom, and BLU will be the champions of the oppressed wilds or something...
    (0)

  7. #17
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    if blu were implemented, it would have to have a uniform set of abilities. yoshi-p has already expressed concerns with how the community would react to a class as variable as blu generally is, since people would demand they had certain abilities learned, etc.

    the best way to preserve it's feel would be to have it's job quests involve tackling exotic monsters and thus you learn the ability from them (similar to other jobs and their quests). as for a role... Tank, maybe? blu has always at it's core been about finding new monsters and having them beat the snot out of you until you learn their abilities, sounds tankish.. plus Mighty Guard, a blu series staple, is a tank LB.
    (0)

  8. #18
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rhaja View Post
    Just had a random thought while reading this. I'm willing to bet RDM and BLU will come out the same time, both able to que for any role, and it'll be this huge thing about it. Like RDM and BLU are from rival nations and it'll be this big "which side are you?!"

    maybe the RDM will be some elite from a powerful kingdom, and BLU will be the champions of the oppressed wilds or something...
    That could make for a rather good plot/subplot. Personally I would fly the colours of BLU

    Quote Originally Posted by Stormsoul View Post
    Tank, maybe? blu has always at it's core been about finding new monsters and having them beat the snot out of you until you learn their abilities, sounds tankish.. plus Mighty Guard, a blu series staple, is a tank LB.
    A tanky mage does sound rather cool. Though as I say there is just as much chance it could fit into any role. BLU has had many staple monster abilities that range from tank skills like Mighty Guard, to a wide range of healing, DPS and DoT based skills. So it really could fit into any role just fine.

    Personally I would rather see BLU implemented as either a DPS or healer.
    (0)

  9. #19
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Don't think we'll be seeing blu any time soon and if we ever do won't be until they further extend skills that other jobs have, so the number of skills we can learn grow. If we do get it back, maybe the blue domino masks will make a return that were present in 5.
    (0)

  10. #20
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jollyy5 View Post
    Wouldn't a class like that be extremely difficult and time consuming to balance out with the rest of the classes since we have three definitive roles? Roles being a Tank, DPS and a Healer.

    I doubt they would go through the trouble if they can add a class with a defined role instead.
    This is one of the most boring things about the game. No support, no hybrids.
    (0)

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