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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Good news everyone!

    Since Irony exists for C#, turning the grammar into a working parser should be much simpler!

    I've changed the order of releases to reflect this (noone likes BLM anyway - but really, its because it doesn't make sense to do BLM at all until stats are implemented).

    However development is delayed for the damage module because I realized several optimizations for the engine that I'd like to get out of the way before I invest any more time into it.

    Also I just noticed Dervy's formulas, awesome.

    I'd like to know a bit more however, namely

    1. Piety and (base) mana relationship, and mana tick relationship
    2. Base mana cost and base mana costs for level 50 spells (BLM and SMN) - Should be easy enough to rip out of the game.
    3. Skill/spell speed and gcd/cast times relationship. Also, does spell speed also reduce gcd?
    4. How do traits like MAGICK_AND_MEND (SMN, BLM) and INCREASED_ACTION_DAMAGE (ARC) work? Are they built into potency? Are they a multiplier or additive with other multipliers (like BLOOD_FOR_BLOOD?)

    And Dervy autoattacks are separate events and so can have a separate damage formula, so no worries there. Is the AA_Delay/3 just to normalize autoattacks? If thats the case I won't include it, autoattacks will simply occur quicker/slower based on delay.

    EDIT:

    So I put in the damage module, and was wondering why all damage was 0. Lol

    Looks like I don't actually have any stats

    So someone please let me know your DRG's baseline stats?

    All of them, including

    STR, DEX, VIT, INT, MND, PIE, ACC, CHR, DET, SKS, SPS, WD, AA_POTENCY, AA_DELAY
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    Last edited by pandabearcat; 06-11-2015 at 02:01 AM.

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by pandabearcat View Post
    4. How do traits like MAGICK_AND_MEND (SMN, BLM) and INCREASED_ACTION_DAMAGE (ARC) work? Are they built into potency? Are they a multiplier or additive with other multipliers (like BLOOD_FOR_BLOOD?)

    And Dervy autoattacks are separate events and so can have a separate damage formula, so no worries there. Is the AA_Delay/3 just to normalize autoattacks? If thats the case I won't include it, autoattacks will simply occur quicker/slower based on delay.


    So someone please let me know your DRG's baseline stats?
    Yup. AA_Delay/3 is just to normalise the AA's in my Excel Model so it's easier for me to manage. It's worth noting that the formula I gave you is only accurate for the Dragoon, as each job scales damage at the same baseline differently (Dragoons base damage being the highest). The Bard seems to do around 1.004 less than a Dragoon, a Ninja is around 1.018 less. I'm still working on it, but it scales stats very accurately, more so than EMX's/JPs formulas.

    As for your questions:

    3) You can either use Purostriders spreadsheet https://docs.google.com/spreadsheets...agk/edit?pli=1, or what I use: 2.5-0.01*SS/10.5. Idk, it works, lmao and it's good enough for me. I'm gonna check Purostriders sheet in Heavensward for higher SS and if it's accurate.
    4) The highest Trait (So Increase Action Damage II, Magick And Mend II), is taken into consideration and it's a flat multiplier on damage. So bards have *1.2 added.

    My actual Dragoons stats are:

    WD: 58
    AA_POTENCY: 57.22
    AA_DELAY: 2.96
    Strength: 646
    Dexterity: 202
    Vitality: 520
    Intelligence: 88
    Mind: 131
    Piety: 148
    Accuracy: 513
    Critical Hit Rating: 562
    Determination: 408
    Skillspeed: 386
    Spellspeed: 341

    Also, in case you don't have it already, Critical Hit % Formula is CHR*0.0697-18.437
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