It's too easy to say that man, just pull properly as a good tank you can do it too......HTML Code:So be the smart one on the Team and adapt to it, as a good healer, you can handle both ;-)
It's too easy to say that man, just pull properly as a good tank you can do it too......HTML Code:So be the smart one on the Team and adapt to it, as a good healer, you can handle both ;-)
Wouldnt it be faster to pull without hitting every mob first? If the tank can do it without losing too much hp on the way then why not? As a WHM it gives me more time to reg mana, which means i can spam more holy without having to worry about preserving mp. Its only a problem if the tank drops low and keeps running with half of the mobs not "properly" pulled.
Last edited by Alexiell; 06-10-2015 at 05:46 PM.
laziness is not an reason to promote poor play. pld has an extremely easy time gaining enmity on the move while pulling multiple mob packs. pressing one or two extra buttons along the way is not going to hurt you. if you can help your group, why wouldn't you help your group?
you can stay out of combat as long as you choose. when you heal (for instance if you apply regen) then you will enter combat. if the tank gains some enmity on each mob it will be safer if you feel you must put a heal on them mid pull. why not have that safety?Wouldnt it be faster to pull without hitting every mob first? If the tank can do it without losing too much hp on the way then why not? As a WHM it gives me more time to reg mana, which means i can spam more holy without having to worry about preseving mp. Its only a problem if the tank drops low and keeps running with half of the mobs not "properly" pulled.
Last edited by Tsilyi; 06-09-2015 at 10:03 PM. Reason: more stuff
As usual, no one get´s the point...
Tagging not every Mob Flash misses by a shield lob is neither poor play nor is it a necissity... if you miss one or two, so be it, ..
as long as you have no WHM with a itching Regena Finger, we are good, you loose so little HP, when with a SCH, the fairy doesnt even feel the urge to heal you...
because it makes no difference if all pay attention as they should
circling the camera looking for maybe missed mobs can not only confuse yourself... same feels to me when i heal, when the tank runs around like a headless chicken, and i cant determine wheter he places the mobs there, just to dash off again for picking up more.
I know both perspectives and i prefer to establish aggro when i placed them properly, and aslong as im going down my rail, there is no healing business...
when i stop, the healer knows exactly that its time for aoe and damage incoming.
Thats the one style, and i prefer it in any role im playing.
but as i said it, and i just stress that now... there are about a million people playing this, not everbody plays it the same way.
the point is, how you get the team together to the finish line...
Never a mind was changed on an internet board, no matter how good your arguments are...
Regen can make the difference between a dead or alive tank on a huge pull, and if in the case its bother that much, it can be removed manually as well. I'm not telling you what you should do or whatever but i know that for me to keep tanks alive i DO need to use regen and stoneskin. Either i should pay attention to apply regen correctly but once again in some pull the tank would be dead or we could both reach the finish line if the tank could help and remove it too when it's not necessaryas long as you have no WHM with a itching Regena Finger
The problem is when the tank gets down to 50%, then 25% HP, and cure II takes 2 seconds plus about a half second length animation to heal. Sooner or later (often before enmity has been properly established), as Cutie McSnuggles said, you have to either heal the tank or watch them die.
Peiple talking about turning your camera is a problem while running? Confusing yourself? Stopping to hit every mob? Wtf is wrong with your control setups that you can't run n gun hitting flash/toma/lob/scorn without stopping, or turn your stupid camera around without getting 'confused'.
I'm at a loss. Run into middle of pack (usually 3 mobs). Hit aoe without stopping. Pan camera to one you missed. Lob at it without stopping. This stuff isn't rocket science. No one is saying you need to halone everything (I've seen plds run to each mob to hit it before going to next pack....../facepalm).
Run n gun people. Angles. Geometry. You can grab stuff with circles and triangles (war). Position so you hit as much as possible on your way, lob the steagglers. You can pull so much farther when your healer can safely regen, Lustrates etc to get another pack or 2. There's no reason not to except that you are bad.
but its possible that i only have the heal mid pull BECAUSE the tank stops to hit each mob, while a tank that pulls a whole group from some distance and keeps running might not take much damage (or any). In the latter case i can stay out of combat longer and reg more mana. Im not saying its better but at least in my opinion, its not necessarily wrong to pull like this.
That's the whole problem. No tank speed running should ever stop for any reason until all monsters are grabbed and it's time to kill. Tanks that 'stop to pull' are doin it wrong.but its possible that i only have the heal mid pull BECAUSE the tank stops to hit each mob, while a tank that pulls a whole group from some distance and keeps running might not take much damage (or any). In the latter case i can stay out of combat longer and reg more mana. Im not saying its better but at least in my opinion, its not necessarily wrong to pull like this.
Generating threat and running are not mutually exclusive activities. Do both at the same time. Everybody wins. Tanks take less damage because they don't stop. Healers are safe to regen/cure without loosing hate. There's no downside. It's just better.
Ideally yes. It doesn't always work out like that though. Enemies aren't always in a neat cluster close by to your path, sometimes they're horribly spread out and the quickest, most efficient way to pulling them is to hit the closest one then book it so they don't auto you.That's the whole problem. No tank speed running should ever stop for any reason until all monsters are grabbed and it's time to kill. Tanks that 'stop to pull' are doin it wrong.
Generating threat and running are not mutually exclusive activities. Do both at the same time. Everybody wins. Tanks take less damage because they don't stop. Healers are safe to regen/cure without loosing hate. There's no downside. It's just better.
Also as WAR, the best thing to do pre-pull is get up Maim shortly before the pull, which means you don't have the luxury of Tomahawking everything nearby. Maim = shorter pull, stronger Bloodbath, more bang for your TP.
I can think of one pull in the game in current gear I fear to do an aggro-less pull with a good healer at my side and that's the totem filled pull in WP HM, and that's just a nasty pull to do fully without HG due to its nature. Everything else you'll get to the end consistently, safely, if you utilize CDs right, on either tank.
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