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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    44

    Materia and the Past/Future

    I know a lot, and that's an understatement, of FFVII fan boys/girls are all giddy with the announcement of a Materia-like system that is due to be released in the future. And while this brings back all of your fond memories and prequels what sounds like a grand initiative of customization of gear let's remember one thing. We've already seen this before, only it wasn't called materia it was called evolith.

    I'm all for customizing gear to taste, preference, etc but the first attempt that SE gave us with this in the evolith system was below sub-par at worst and situational at best. The similarities are uncanny, use furnace to etch slots into gear, put stones into gear for various stats, and have the option to have them taken out if you want.

    So here's my question, are we going to see another customizing system that leave the majority of players out in the cold. Or, are we going to see something that we've never quite seen before that surprises us all? Because it doesn't take a genius to know that we don't need anything extra to use job abilities or spells that materia in VII gave. Could they give otherwise unattainable spells and/or JA? Maybe. Do I think they will? Unlikely.
    (3)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    let's wait and see and hope that they surprise us all with it ^^
    (1)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AJ_Anyia View Post
    I know a lot, and that's an understatement, of FFVII fan boys/girls are all giddy with the announcement of a Materia-like system that is due to be released in the future. And while this brings back all of your fond memories and prequels what sounds like a grand initiative of customization of gear let's remember one thing. We've already seen this before, only it wasn't called materia it was called evolith.

    I'm all for customizing gear to taste, preference, etc but the first attempt that SE gave us with this in the evolith system was below sub-par at worst and situational at best. The similarities are uncanny, use furnace to etch slots into gear, put stones into gear for various stats, and have the option to have them taken out if you want.

    So here's my question, are we going to see another customizing system that leave the majority of players out in the cold. Or, are we going to see something that we've never quite seen before that surprises us all? Because it doesn't take a genius to know that we don't need anything extra to use job abilities or spells that materia in VII gave. Could they give otherwise unattainable spells and/or JA? Maybe. Do I think they will? Unlikely.
    Is all speculation for now, but I do like what you mentioned in that last part. I do think that Materia shouldn't only be limited to augmenting stats, but perhaps augmenting abilities, adding extra effects like "10% Chance of Poisoning the Enemy when using Concussive Blow" or even "+20% Damage Concussive Blow". Perhaps even adding new abilities limited to specific classes only. This way, you'd have to be smart about where to throw in the materia.

    Going off this, I would definitely throw in a Pugilist Ability Materia into my favorite hand-to-hand weapon, because the weapon and that ability are both tied down to that class anyways, so i wouldn't have to worry about using that gear on another class and wasting slots.

    This is the kind of system I would like to see.
    (5)

  4. #4
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Black Materia; +1000% dmg to Shadowsear
    (1)

  5. 08-20-2011 02:42 AM

  6. #5
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by AJ_Anyia View Post
    I know a lot, and that's an understatement, of FFVII fan boys/girls are all giddy with the announcement of a Materia-like system that is due to be released in the future. And while this brings back all of your fond memories and prequels what sounds like a grand initiative of customization of gear let's remember one thing. We've already seen this before, only it wasn't called materia it was called evolith.

    I'm all for customizing gear to taste, preference, etc but the first attempt that SE gave us with this in the evolith system was below sub-par at worst and situational at best. The similarities are uncanny, use furnace to etch slots into gear, put stones into gear for various stats, and have the option to have them taken out if you want.

    So here's my question, are we going to see another customizing system that leave the majority of players out in the cold. Or, are we going to see something that we've never quite seen before that surprises us all? Because it doesn't take a genius to know that we don't need anything extra to use job abilities or spells that materia in VII gave. Could they give otherwise unattainable spells and/or JA? Maybe. Do I think they will? Unlikely.
    Hey now! be nice. :P I think we need to see it in practice like all things in MMO's and allow the dev team to balance as they see fit. Throw aside the name for the moment, I do not think it will ever be anything like the full extent of the final fantasy VII materia system, Otherwise why give us classes and jobs at all?
    (0)

  7. #6
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shikaree View Post
    I'd really would like to see the materia effects be more universal to it's effects or enhancements to abilities as opposed to what evoliths were in FFXI where many of them were very limited to the situation type of buffs.

    So none of this "bonus to this enemy type only" thing.
    You mean like Bug Killer and Man-Eater type of Materia Abilities?
    (0)

  8. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Honestly I don't think it's going to be something we've never seen in a game before.

    To me it sounds like a standard gem/slot system you see in many games these days. You put the gem in, you get a stat bonus of some sort specific to the gem.
    (0)

  9. #8
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    the idea of having augment slots in equipment again is diffidently something that i would like to see again.. I loved the system in FFVII something similar to this with the current shard/crystal materia item already in place like being able to craft MATERIA from shards and crystals and so on and so on.. just an idea
    (1)

  10. 08-20-2011 02:59 AM

  11. #9
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    In my op. i think they'll take the path that WoW did with the jewerly that you attached on gear, they'll give a set of slots in each piece to buff status only, and i dont see any trouble boosting abbilities, but they are more likely to improve only stats on the begining, and just guessing here maybe high quality gear will include an extra slot maybe.

    Thats one of the few things that was positive in that game and the glyphs, you could customize your class as you wished depending on your playstyle, and i know that FFVII had it before but WoW used that in MMO, so thats why i refer to that game in materia use.
    (0)

  12. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Materia will most likely only give stats and traits

    It might be how we get traits in the first place. Right now there are no "Traits" that just hide out in the background of your character showing up when you need it (Like double attack, holy aura etc.)
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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