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  1. #1
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Darrkness View Post
    the idea of having augment slots in equipment again is diffidently something that i would like to see again.. I loved the system in FFVII something similar to this with the current shard/crystal materia item already in place like being able to craft MATERIA from shards and crystals and so on and so on.. just an idea
    Would be pretty cool if you could turn shards/crystals/clusters into materia.
    Just something like Fire Shards = slight boost to fire resistance if put on to armour, or slight elemental damage if put on a weapon, kinda like the elemental materia in FFVII which did the same thing depending on what materia was linked with it.
    And crystals would add a higher amount.

    So something like: (All numbers are examples, nothing more)
    Fire Shards = +5% Fire Resistance/Attack
    Fire Crystal = +10% Fire Resistance/Attack
    Fire Cluster = +15% Fire Resistance/Attack

    I think it would be pretty nice if you could add different elements to your regular attacks and defences.
    (0)
    Last edited by Falcus; 08-21-2011 at 02:51 AM.
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  2. #2
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    In my op. i think they'll take the path that WoW did with the jewerly that you attached on gear, they'll give a set of slots in each piece to buff status only, and i dont see any trouble boosting abbilities, but they are more likely to improve only stats on the begining, and just guessing here maybe high quality gear will include an extra slot maybe.

    Thats one of the few things that was positive in that game and the glyphs, you could customize your class as you wished depending on your playstyle, and i know that FFVII had it before but WoW used that in MMO, so thats why i refer to that game in materia use.
    (0)

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Materia will most likely only give stats and traits

    It might be how we get traits in the first place. Right now there are no "Traits" that just hide out in the background of your character showing up when you need it (Like double attack, holy aura etc.)
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    To defuse the "OMFG NOT WoW!" bits, to be fair WoW didn't do a gem/slot system first. They may have been one of the first MMOs to do it but hardly anything about the game was created specifically for WoW.

    Also just to clarify it's been stated that you will be able to slot One piece of materia into each piece of equipment with 100% success. They've also been hinting at there being a way to slot more than one but it would have some kind of failure rate/negative effect.

    Also Cairdeas, I think a better term would be passive materia effects as we already use the term Traits for things like Out of Sight, Prime Conditioning, etc... Just to avoid confusion mainly.
    (0)

  5. #5
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    To defuse the "OMFG NOT WoW!" bits, to be fair WoW didn't do a gem/slot system first. They may have been one of the first MMOs to do it but hardly anything about the game was created specifically for WoW.

    Also just to clarify it's been stated that you will be able to slot One piece of materia into each piece of equipment with 100% success. They've also been hinting at there being a way to slot more than one but it would have some kind of failure rate/negative effect.

    Also Cairdeas, I think a better term would be passive materia effects as we already use the term Traits for things like Out of Sight, Prime Conditioning, etc... Just to avoid confusion mainly.
    Yeah but those things dont really act like traits they just modify stats :/
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Cairdeas View Post
    Yeah but those things dont really act like traits they just modify stats :/
    Well yes and no. Out of Sight reduces Enmity generated by actions, Intimidation does the opposite. Prime Conditioning increases healing effects on you by 10%. I'm not talking about the stat allocation switching traits like Mind over Matter.
    (0)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The Evolith stuff sounded AWESOME on paper, and then it was released....

    It was extremely restrictive, and you needed to level an entirely new craft that was very time consuming. The concept made it sound that you could put evolith into all your gear, but it was only specific items and they could only have specific things attached to them. They had the "amazing" idea of making the gear made specifically for evolith be crafted from HNM materials and the color-changing/slot-changing mechanics required tough NM kills. After all that, most stuff you could put on the gear was extremely situational, like someone had mentioned. "Magic attack bonus vs. Dragons" only helps against so many things and you would need to purge the evolith, get a new one (which probably required a NM kill), and insert it in order to change.

    Materia being added this early and applicable to all gear, as well as having "always on" general bonuses will mean that it will see a lot more use.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    44
    Quote Originally Posted by Estellios View Post
    The Evolith stuff sounded AWESOME on paper, and then it was released....

    It was extremely restrictive, and you needed to level an entirely new craft that was very time consuming. The concept made it sound that you could put evolith into all your gear, but it was only specific items and they could only have specific things attached to them. They had the "amazing" idea of making the gear made specifically for evolith be crafted from HNM materials and the color-changing/slot-changing mechanics required tough NM kills. After all that, most stuff you could put on the gear was extremely situational, like someone had mentioned. "Magic attack bonus vs. Dragons" only helps against so many things and you would need to purge the evolith, get a new one (which probably required a NM kill), and insert it in order to change.

    Materia being added this early and applicable to all gear, as well as having "always on" general bonuses will mean that it will see a lot more use.
    Here's to hope that it's for all gear that's available to the world, because when evoliths were first introduced before they were released to the public a good number of people thought that they would be able to slot them to any piece of gear/weapon and compared them to materia of FF VII. Then they were released, and much QQ'ing ensued. As it is, all we have right now is speculation and my only hope is that while it shares the slotting properties and name of the FF VII items, I pray that that is where their similarities end. I really do, because the last thing I want to see is something old drudged up and reused. It was an interesting system, but I'd prefer seeing new and innovative instead of old stuff.
    (0)

  9. #9
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    i liked how in VII you got different stat bonuses per level depending on what materia you had on you at the time and the fact that the materia lvld as the character who was using it did.. separate xp numbers and everything.. now i can see how having the materia multiply once it reached max level can be a bit of a stretch for an mmo so i won't be disappointed if they ignore that aspect but a balanced system taking traits from all materia/gem equipment slot concepts would be a nice addition here.. i mean the examples are out there just need to get a nice database with pros and cons to each system to devise a perfect or close to perfect system.. =)
    (0)

  10. #10
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    like others said it just sounds like a slot/gem system to me, like warhammer talismans. as to getting some really rare types in future i'd love to see this, rare stats, 1% drop rate on a completly new move ..stuff like this heck yeah, but the way this game is dumbing down for the casuals i don't see it happening.

    this game is turning tree hugging hippy on us, we all gonna get everything in game we want. and we'll need to be stoned out our minds to be delusional enough to enjoy it.
    (0)

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