I actually agree with this unfortunately, and with Dark Knight coming along, i can't really argue it that much. Seeing as all the other classes do have mechanics, I guess PLD is set apart by its absence of mechanics. It's basically the old-school MMORPG style of a tank, where you just keep getting buttons to slow your HP decrease.
It's not really that I enjoy DPS more, it's just that Paladin doesn't even seem to address that side of gameplay in its design. Paladin is just a really straightforward class. Of course you still have a job to do, your mitigations are on CD and more difficult fights require you to manage them correctly, but outside of situations that DEMAND you to do this, there's really nothing for you to do but go Sword Oath and Halone combo things to death. Warrior on the other hand helps keep itself alive by dishing out damage, so you have alot more to manage, and even when the enemies aren't demanding you to fight for survival, you have the same tools you use to keep you alive to help blow away your enemies.
Since Paladin is 100% mitigation, that isn't really a thing -- if you're in no danger of death, you have no use for 85% of your kit. and that's really what i was addressing. Warrior just has a more dynamic design in that it incorporates DPS elements into its Tank elements.
I actually deleted a similar breakdown from my other post where i mentioned that all the other classes that have mechanics. The class I would personally say is closest to PLD in terms of a lacking of mechanics was BRD, although it's not anywhere close to as severe as PLD because of how your abilities build on one another.
BRD is extremely straightforward, its songs are really situational, but even when they aren't, activating them really has no consequence to your rotation. But the thing is that while their gameplay doesn't really change much, the more you level the amount of skills you have to keep track of drastically increases. It's pretty much a numbers game with Bard, but keeping your damage flowing optimally is what they're all about, and that's actually not always as straightforward as it seems.
DRG has positional buffs and jumps. It's not that significant but again, the more you level Dragoon, the amount of abilities you can stack to prepare for a crazy burst combo keeps increasing. Admittedly, Dragoon is painfully boring to level 1-26, but unlike PLD I feel like there is enough reward in the following abilities to make the class more fun to play. Not to mention, the dangers of being a Melee DPS are present since they aren't tanks.
WHM actually does have a mechanic -- its MP bar, and honestly it's probably one of the strictest in the game. I really enjoyed leveling WHM because the class gives you alot of powerful things to work with (high potency heals, AoE HoT, Spell Speed buff, decent DoT and Attack spells, second best AoE ability in the game), but limits you with a simple resource, and you completely screw yourself (and your team) over if you use it wrong. With Black Mage you get the 10 second 0-DPS of shame if you screw over a flare rotation, but WHM there's no Umbral to save you, and no pet to lighten your load.
I feel like when shit gets rough for a White Mage, shit gets rough. You work your ass off. I'd call it the most demanding class in the game honestl



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