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  1. #551
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    On a side note 1st page when sorted by Reply's and still no Dev comments... Pft...

    An if were gona keep going, can we please focus on the merits/Flaws of the changes, rather then fighting about why people do/don't want them.
    And what's Bad or good about each part of th changes as well as just overall support/dislike of them lol
    (5)

  2. #552
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    There are no opinions in these forums. Just a cesspool of whines and moans. Kinda hard to take this place seriously
    BS m8, we've had a lot of constructive posting in here for an against parts/all of the changes listed.
    It's more comments like your current ones that turn it into QQ'ing and moaning.
    (12)

  3. #553
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    There are no opinions in these forums. Just a cesspool of whines and moans. Kinda hard to take this place seriously
    Really? Well, now there are.

    I don't like the proposed changes. I feel fairly certain they undermine what chance remains of Final Fantasy XIV developing an EVE-esque dynamic economy as the developers originally hoped it would, rather than the much simpler and less engaging economies of the standard 'theme park' MMO's.

    That may be what some people want, but it isn't what I want.

    If enough people express similar, perhaps the developers will change their minds - or perhaps they won't, and I'll have to live with that.

    One expressed opinion. Enjoy. .. Or just go back to making sweeping statements about your fellow posters; your choice.
    (9)
    Last edited by Fensfield; 08-20-2011 at 08:41 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #554
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Esk View Post
    On a side note 1st page when sorted by Reply's and still no Dev comments... Pft...

    An if were gona keep going, can we please focus on the merits/Flaws of the changes, rather then fighting about why people do/don't want them.
    And what's Bad or good about each part of th changes as well as just overall support/dislike of them lol
    This is a skill that most people cannot grasp.
    (0)

  5. #555
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Fensfield View Post
    Really? Well, now there is.

    I don't like the proposed changes. I feel fairly certain they undermine what chance remains of Final Fantasy XIV having an EVE-esque dynamic economy, rather than the much simpler and less engaging economies of the standard 'theme park' MMO's.

    That may be what some people want, but it isn't what I want.

    If enough people express similar, perhaps the developers will change their minds - or perhaps they won't.

    One expressed opinion, enjoy.
    Your "opinion" is moot until the changes actually take place
    (2)

  6. #556
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    Your "opinion" is moot until the changes actually take place
    If the developers felt the same way, then I'm sure they wouldn't have informed us prior to making the changes, nor have given us a tag under which to discuss the plan (which, by the by, this thread would really benefit from having in its title).

    Until that changes, so's yours. Likely a fair bit moreso than mine.

    And.. I've put an ignore on your posts; they're far from constructive and more than a little rude. So, sorry, but I won't be arguing with you further.. or seeing your attempts to argue with me, for that matter.
    (9)
    Last edited by Fensfield; 08-20-2011 at 12:45 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #557
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Saying people shouldn't debate known changes before they happen, is like not saying don't shoot till you've already been shot.

    Discussing and comments on the changes may (OK it's unlikely but possible) effect the devs plans.
    In that respect alone its worth doing, that way if people who dont go on forums come here to complain, the devs cant use the classic excuse of, but we didnt know, that ive seem used maybe times before if something is really disliked by players.

    Much aking to NGE. they knew they were right... even though players said no a lot.
    And still tried to play the but, but we didn't realise card eventually, after giving up on the no no its ok eventually.
    (AN NO IM NOT COMPAIRING THIS TO THAT IN THAT WAY! lol)

    Anyway Off topic.. so back on topic please asap
    (4)

  8. #558
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Esk View Post
    On a side note 1st page when sorted by Reply's and still no Dev comments... Pft...

    An if were gona keep going, can we please focus on the merits/Flaws of the changes, rather then fighting about why people do/don't want them.
    And what's Bad or good about each part of th changes as well as just overall support/dislike of them lol
    # of replies has nothing to do with wether or not a dev replies(most of my threads get dev responses with less then 20 replies)
    and the fact that 90% of the replies are worthless whining doesnt help it at all

  9. #559
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    For me the pros are:

    -accessible craft system for new players
    -less unnecessary parts that are only used for a single item and tossed aside after.
    -fewer/no more obnoxious craft rank requirements for low rank gear due to parts (cavalry bow being my favorite example)
    -dye system vastly improved
    -larger market for items that are actually commonly used.
    -some classes (like armorer) not forced to rank one-four additional classes just to make certain gear.

    Cons

    -less reason (outside of self-sufficiency) to rank multiple/all crafts.
    -no current use for guild marks (alternatives in planning)

    Speculation

    -crafters will have to grind on finished items instead of parts.
    -rare items (like great buffalo horn) may still have a place in the finished items that previously needed them but in a slightly different manner.

    Of course all opinions but that's how I feel.
    (2)

  10. #560
    Player
    AamesxDavid's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Collan Rosvenir
    World
    Balmung
    Main Class
    Thaumaturge Lv 35
    As I was reading the dev post about the changes, I thought everything stated was insanely obvious. The current system is so counter-intuitive, I can't believe anyone put it in the game to begin with. Now they're proposing to fix that, and people are complaining. I really shouldn't be surprised after the same complaints about repair materials, but here we go again.

    Firstly, can changes like this go overboard, and simplify the game to the point of absurdity? Absolutely. We should be very watchful of simplifications, because they can easily take the fun out of the game.

    What we shouldn't do is automatically go into an uproar at the proposal of any simplification without regard to its merits. That's great if you enjoy hoarding hundreds of different materials and switching between 5 different classes to make each material to finally make the weapon you wanted.. but realize you're on the extreme end of the spectrum - it's a completely inaccessible system for someone who only wants to focus on one or two crafts, which is most players. And that's not personal bias; I'm leveling every craft save culinarian. But even with that, I can see how unnecessary crafting requirements currently are.

    Players should have options. Simplifying recipes does nothing to limit your ability to choose to craft a million different items across as many classes as you want. The current system, on the other hand, severely limits a player's ability to craft the majority of the items in their discipline simply by the materials required to make them. Can you really not step back from your own play style for a minute and see that?

    You should be rewarded for going beyond a particular crafting class to improve and diversify your skill set. It should not be require of you.

    /speech
    (6)

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