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  1. #1
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by OneWingedSora View Post
    Less multi-dotting/AOEing on adds.
    I can assure you pushing faster 10-12 gives you more dps, atleast for physical dps. Dont play blm which is what im guessing you are saying gets more dps.
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hakmatic View Post
    I can assure you pushing faster 10-12 gives you more dps, atleast for physical dps. Dont play blm which is what im guessing you are saying gets more dps.
    10 and 11, sure, for melee. 12, unless you can beat the first dodge phase it's pretty much gonna be a personal DPS loss ratio wise. Less uptime vs downtime when you're talking about a set amount of downtime = worse numbers.

    Easiest way of looking at it (fake numbers incoming because I don't want to throw out fight durations): let's say you do 600 DPS on your uptime. Let's not count something like GL3 dropping off and negatively impacting MNK's GL3 uptime.

    Over 10 minutes of a theoretical fight, you have 9 minutes of uptime and 1 minute of unrelated-to-DPS downtime. You do 540 DPS total for the encounter.

    With echo you do 690 DPS on your uptime, but the uptime falls to 7m48s with 1 minute of downtime. You do about 600ish DPS in this instance, a piddling 10%~ increase even though your DPS while attacking was in fact multiplied by 1.15.
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    Last edited by Sleigh; 06-07-2015 at 07:11 PM.