


10 and 11, sure, for melee. 12, unless you can beat the first dodge phase it's pretty much gonna be a personal DPS loss ratio wise. Less uptime vs downtime when you're talking about a set amount of downtime = worse numbers.
Easiest way of looking at it (fake numbers incoming because I don't want to throw out fight durations): let's say you do 600 DPS on your uptime. Let's not count something like GL3 dropping off and negatively impacting MNK's GL3 uptime.
Over 10 minutes of a theoretical fight, you have 9 minutes of uptime and 1 minute of unrelated-to-DPS downtime. You do 540 DPS total for the encounter.
With echo you do 690 DPS on your uptime, but the uptime falls to 7m48s with 1 minute of downtime. You do about 600ish DPS in this instance, a piddling 10%~ increase even though your DPS while attacking was in fact multiplied by 1.15.
Last edited by Sleigh; 06-07-2015 at 07:11 PM.
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