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  1. #1
    Player
    lordoftheapes79's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    428
    Character
    Lil'bit Gnawdy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cynfael View Post
    I would be actively trying to murder WHMs who use this spell. I can't think of many things more rage-inducing in PvE than an AoE knockback!
    oh I don't disagree, but I think part of the problem with the knockback of water is the distance, it shouldn't be 200 yards, it should only be a couple feet, just out of melee range. I would see this as more of the "oh shit the tanks dead I need a second to raise him" ability. That said it should also have a 5 minute cooldown. (the cooldown on water should be longer too imo)
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  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lordoftheapes79 View Post
    oh I don't disagree, but I think part of the problem with the knockback of water is the distance, it shouldn't be 200 yards, it should only be a couple feet, just out of melee range. I would see this as more of the "oh shit the tanks dead I need a second to raise him" ability. That said it should also have a 5 minute cooldown. (the cooldown on water should be longer too imo)
    I think the problem is that Water skill is only really useful for solo play since it has a bind effect. Use it after casting DoT's to burn the target without taking as much damage/healing yourself. During party play, the Tanks just hit the target immediately, losing the effect.

    A "Water II" that would make sense in the same scope would be one that has a longer cast time but has an AOE "beam" that knocks all targets in the AOE towards the targeted point (reverse cone) with a 4 second bind. Maybe call it "Tidal Wave" ... Then that gives the option for the WHM to either "buy the party time" or "setup an AOE burn" For added strategy, the extents of the cone could maybe follow the co-healer allowing a tandem cast combo.
    (1)

  3. #3
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    A "Water II" that would make sense in the same scope would be one that has a longer cast time but has an AOE "beam" that knocks all targets in the AOE towards the targeted point (reverse cone) with a 4 second bind. Maybe call it "Tidal Wave" ... Then that gives the option for the WHM to either "buy the party time" or "setup an AOE burn".
    Your idea is great! Bad naming though. Whirlpool is a better name for this spell and it would be awesome for flare, shadowflare and the new aero if it was a circular aoe. The discussion is: Healer should pull every enemy towards him/herself, or should instant cast it on the ground like that freeze spell that noone uses?
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