Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 204
  1. #141
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    So what is it then? Are Healers with CS overpowered, or did SE (see the first post again) never intend for the healers to contribute to party DPS? It can't be both..
    It falls flat when you try to be snarky; mostly because you think you have a point, but don't. CS was deemed to be overpowered specifically in PvP because it made multiple-healer Holy train parties and such a thing. PvP and PvE are two very different animals with different objectives and party comps.

    Quick points:

    - You really claim that >90% of DF parties are so bad as to make healer DPS unviable? Not in my experience.

    - All of these healers who supposedly are berated in DF parties for their lack of contribution: perhaps some of them are the problem if this happens to them often.

    - The message you say you are trying to get across is not the one that you actually express.

    - More sweeping generalizations: healers being bad because some mean person made them DPS when they didn't want to? I have difficulty believing that this is a widespread problem. When I encounter healers being bad it's usually because of them doing too little and/or attempting to play reactively. Healers who attempt to DPS and aren't doing it right just need to learn how to play well in general.

    - Also, choosing not to factor in at-level healer DPS when establishing clear minimums does not mean anywhere close to what you are saying it does. Read it carefully. The devs avoid designing minimums with healer DPS in mind because the skill ceiling for that is higher than minimum performance expectation for player parties and would increase difficulty across the board (IOW only good healers stance-dance effectively, and clear minimums are designed to be accessible to more average at-level parties).
    (5)
    Last edited by Cynfael; 06-06-2015 at 10:05 PM.

  2. #142
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    It's a bit...odd to see that WHMs will get some sort of power boost in 3.0, but yet Holy in 2.0 was nerfed in power.
    (1)

  3. #143
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    If anything they should make it easier for healers to DPS by decreasing the cooldown timer on Cleric Stance - maybe they could replace Conjurer's protect trait with a trait that does this since they're moving the shell effect to the basic protect spell.
    (0)

  4. #144
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I didn't read this whole thread but I've been a WHM for a few months and always CS to keep myself busy, but I have never once ever had someone tell me to DPS or to stop DPSing. All I do is DF as well as I love raids and other instances, so if anyone is a healer and is constantly having people tell them to DPS or to not, then I think you're doing something wrong. If they removed CS then I'd prob stop playing all together. To me that's the huge benefit of WHM. Even when playing solo, on CS we're pretty powerful. I'd be fine with ONLY healing, if an instance warranted it, but the reality is that there's always times where you just don't need to heal.
    (3)

  5. #145
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    think ppl are jumping the gun a bit too much, think his comment was at their design strategy not taking healer dps into account for hardest content, resulting in potentially faster clears than they were expecting. (for example so and so boss was "expected" to take so and so dps that would require a decent chunk of current best gear but healer dps skewed that) So he did hint fairly strongly at taking healer dps into account from now on when in regards to things of the scale of savage, which wont affect the majority of the players that clears content once they have mostly current token gear and did follow the intended design aspect of get gear from previous boss move on to clear next.

    im a casual in every sense of the word though so would like to hear from a more accomplished raider how this reads to them, i would assume it to be a good thing since it raises the skill-cap across the board.

    guess i kinda skipped the point XD I think removing cleric stance-dancing would in some cases severely punish individuals play-style and the "changes" yoshi has hinted at affect nothing to a degree outside of the hardest content that would completely invalidate just "healing" up to said content, and come echo buffs you too can "just heal" by then.
    (0)
    Last edited by Gumbercules; 06-07-2015 at 12:54 AM.

  6. #146
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Wow. 15 pages in a day? That has to be some kind of Healer Forum record lol

    My point of view on this? I don't know if I exactly like that healers will have to DPS in Heavenward, but I would dislike it even more if I wasn't given the option to if they disabled CS in combat.
    (1)

  7. #147
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    snip

    Why is it always all or nothing with you? Either you can't DPS because the team is too horrible, or you only DPS and let your team die. How come there is never an in-between? Why can't you grasp the idea that people can do both?
    (8)

  8. #148
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    It's a bit...odd to see that WHMs will get some sort of power boost in 3.0, but yet Holy in 2.0 was nerfed in power.
    Holy is one skill. Giving us more offensive abilities and greater power because of it is a different design goal than increasing the potency of Holy.
    (1)

  9. #149
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by VanilleFang View Post
    Wow. 15 pages in a day? That has to be some kind of Healer Forum record lol.
    Wait, seriously? *Double checks* ... whoa...

    Anyway, while I don't see Healer DPS being required in Heavensward, I know I'd be mad if they made CS unable to be used during battle, especially since I got used to stance dancing as a healer. (Even more so than stance dancing as a Tank, and I Tank FAR more often)

    I mean, I can see why they took that route with that AST skill and all, but on CS too? No thanks.
    (0)

  10. #150
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    I Don't mind DPSing as a healer. I just HATE cleric stance.

    If they can't rework this ability. Can you at least let us toggle off cleric stance when its on cooldown, or they could just put a cooldown on when you remove this instead of when you use it. To prevent double clicking it back on. Finally like other have previously suggested they can just remove its cooldown instead.

    Since healer dps is now mandatory in hard mode raids. They should make doing it less clunky , this is a game after all the primary goal should be fun...

    In other mmos , Healers are expected to contribute dps. Though they aren't forced to use something as clunky as cleric stance to do this dps. Normally their Damage spells get boosted by the same stat that boosts their Healing output. Its good gameplay to weave in dps spells while healing. So theres no "downtime".

    If they can remove cleric stance, they can just add a trait for each Healer. Which makes their damage spells scale of their mind stat.
    They could even turn cleric stance into a temporary buff that removes acc requirements for x seconds.
    (2)
    Last edited by sharazisspecial; 06-07-2015 at 01:52 AM.

Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast