On behalf of Tonberry server I'll like to apologize for the OP, we are not all that bad I promise. It's a very nice server with above average players as a whole.
On behalf of Tonberry server I'll like to apologize for the OP, we are not all that bad I promise. It's a very nice server with above average players as a whole.
So what is it then? Are Healers with CS overpowered, or did SE (see the first post again) never intend for the healers to contribute to party DPS? It can't be both.
That's why I keep saying "developers intent", so what if the healers DPS and the DF queue is faster by 2 seconds. I'd say >90% of PUG DF runs have no DPS opportunity because players don't pay attention to the mechanics and want to do things faster, riskier for no change in reward. If crappy WHM's didn't try to DPS, then they wouldn't be bringing down the entire party's DPS.
That's what youtube/twitchtv is for, but the average stream is too poor to really figure out what people are doing unless they do absolutely everything with the mouse.
First... CS is a CNJ skill. It can be cross classed to SCH but not SMN. So are redundant skills like Cure/Psysick and Raise/Resurrect. Just because you can cross-class it doesn't mean it's required. For all intents SCH job trades the DPS/Tank pets for the Healing and Buff pets. Their DPS damage without CS is unchanged from ACN. When you equip the SMN job stone you get an INT boost where as the SCH job stone brings the Mind up to about the same amount as CNJ. Where as when a CNJ equips the WHM job stone, the mind multiplier is changed. The SCH loses half it's DPS vs ACN/SMN because it no longer has DPS pets.
If CS wasn't available during DF , that wouldn't prevent a healer from DPS'ing, it would just put CS where it belongs, on the Solo content. CS in dungeons makes healers "too powerful", and players end up queuing as healer when they only want to DPS. It must terribly suck when both healers in an 8-man don't want to heal.
http://www.bluegartr.com/threads/125...-Event-5-19%29
Which is what I've been saying forever. The Healer is not required to DPS. That is entirely at the whim of the healer. The arguments over this always boil down to crappy players telling healers to DPS, and crappy healers "doing nothing" when there's obviously something else they can do.This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
If the developers had intended for the healer to contribute DPS in all battles, the mechanics would frequently reflect more opportunities for them to DPS by having more long-cast raid-wipe mechanics (think demon walls) where little damage is being thrown, followed by heavy damage that can be predicted and shielded/topped up against. But no, nearly all trash mobs in the game can just be rounded up and everyone throw their largest AOE at the whole lot.
Just because you have DPS skills, does not mean you need to be using every single one in every single fight. This is the message that I'm trying to get across, and people seem to be intent on reading it as "Boo, DPS healers are bad"
Yes a lot of DPS healers are bad, because they have been told by crappy parties to "DPS or get kicked", or are under the impression that they will be kicked if they don't. So they do both poorly.
Last edited by KisaiTenshi; 06-06-2015 at 05:03 PM.
If I may offer my own two cents…
I'm someone who plays MMOs like FFXIV for the Healer role. It provides a type of gameplay I have yet to find in single player games. I once played a Guardian Shepherd in Mass Effect because I thought it'd allow me to play a 'supporter' role to the party NPCs (no such luck). I like hanging back and helping, rather then actually fighting. I'm the kind of person who slips into 'healer' mode the second she sees low HP, throwing out Cures during FATEs, or even at random players I encounter in the field.
As such, the concept of being required to DPS as a healer *terrifies* me. I suck at DPS. Big time. My reflexes are good, but not that good, no thanks to a problem with fine motor control in general. Doing something as simple as switching between enemies takes a few seconds longer then it should (switching between party members is easier, since all it requires is the d-pad, in contrast to the two buttons required for tabbing through enemies).
(cont. cause 1000 char limit.)
I'm learning to throw Stone or Aero during lulls, but I don't think I'll ever be able to 'stance dance.' That's because I'm hypervigilant on everyone's HP, and all it would take is for me to 'forget' to switch stances during a rush of damage to invite disaster. And yes, I'm prone to that sort of thing. I don't know what I'll do if my group demands I contribute to the DPS meters.
If demanding Healer DPS becomes a norm, then I would gladly welcome the solution OP proposes. I don't play Healer to DPS. I play it to heal. It's one of *the* reasons I play MMOs to begin with. I hate when I hear MMOs are trying to 'break' the Tank/Healer/DPS triad, because it sounds like just making all claases DPS of some sort, and more distressingly, eliminating the pure Healer role I love so much. It'll be a sad day for me if/when those disappear.
I got in an ifrit hm group one night for trial roulette with what was mostly a premade party, because before I even got a chance to judge the group and the other whm with me to see if it was safe to pop c/s, I was being ridiculed for not being in C/S with the other whm who couldn't even manage to put regen on the mt. All to shave off a possible minute from their light farm. Sorry but if you come across like a two year old having a tantrum in target, you aren't going to manipulate me into doing what you want. Really think the healer dpsing invisilaw has been taken too far by a lot of this community and I can see a lot of people getting sick of it, myself included.
C/S doesn't need to be taken away. I like to use it when I can, but I'll be the judge of when to use it.
Last edited by Its_Elodie; 06-06-2015 at 07:24 PM.
Healer DPS is not the norm, it is there to be done by those with the skill to do so. Just because some can, some cant and some wont, it doesnt mean the ability has to be removed to placate those who cant/wont. Healer DPS is "the norm" for those who have the skill to do so. OP, like many other people, is blaming the lack of certain peoples skill on an ability. If you dont raid, then healer dps should not be that much of an issue. If you do raid seriously as a healer and refuse to dps to push phases, then the issue is the lack of skill on said raid healer.
Alisa180, that's the primary reason why I stopped playing DCOnline. From what I could see there was little to no direct heals, most were "use this skill to do damage and it will heal the party member with the lowest health" or "use this skill and it will heal everyone based on the amount of damage the skill does to target". That isn't to say a Healer that can DPS isn't possible. I miss City of Heroes, they had an interesting way of mixing Heal and DPS in a rather functional way. You still couldn't go all out or even hope to keep up with a Striker, or even a Tank as a Defender (Healer), but your damage wasn't made to be DPS as much as give buffs/debuffs to help out the rest of the group.
I miss my Empath/Radiation.
Last edited by Morvik358; 06-06-2015 at 08:21 PM.
Honey Titan don't care, he'll Flash you up!
Imma put my two cents on the matter.
I like healing as my scholar because it's fun. I'll heal if it's needed and dps when I can. Why? Because I find it boring to stand around waiting to heal someone. Do I demand that of others? No, why would I? It's their chose to dps and heal. Some can, some can't and others won't. That is how play-styles work. So, don't force healers who won't stance dance when they are just healing. That's what two dps' are for. More dps is nice, but I'd rather have a smooth run.
As a Scholar, I DO NOT Stance Dance, but when I see a chance to throw a ruin 2 or a few DoTs, the Sole Reason I dont Stance Dance is that I don't feel confortable with the cooldown of the Cleric Stance, if someone tells me to stance dance, I will say no, but you can bet that I will be healing everyone I can, and DPS whenever I can.
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