So what is it then? Are Healers with CS overpowered, or did SE (see the first post again) never intend for the healers to contribute to party DPS? It can't be both.
That's why I keep saying "developers intent", so what if the healers DPS and the DF queue is faster by 2 seconds. I'd say >90% of PUG DF runs have no DPS opportunity because players don't pay attention to the mechanics and want to do things faster, riskier for no change in reward. If crappy WHM's didn't try to DPS, then they wouldn't be bringing down the entire party's DPS.
That's what youtube/twitchtv is for, but the average stream is too poor to really figure out what people are doing unless they do absolutely everything with the mouse.
First... CS is a CNJ skill. It can be cross classed to SCH but not SMN. So are redundant skills like Cure/Psysick and Raise/Resurrect. Just because you can cross-class it doesn't mean it's required. For all intents SCH job trades the DPS/Tank pets for the Healing and Buff pets. Their DPS damage without CS is unchanged from ACN. When you equip the SMN job stone you get an INT boost where as the SCH job stone brings the Mind up to about the same amount as CNJ. Where as when a CNJ equips the WHM job stone, the mind multiplier is changed. The SCH loses half it's DPS vs ACN/SMN because it no longer has DPS pets.
If CS wasn't available during DF , that wouldn't prevent a healer from DPS'ing, it would just put CS where it belongs, on the Solo content. CS in dungeons makes healers "too powerful", and players end up queuing as healer when they only want to DPS. It must terribly suck when both healers in an 8-man don't want to heal.
http://www.bluegartr.com/threads/125...-Event-5-19%29
Which is what I've been saying forever. The Healer is not required to DPS. That is entirely at the whim of the healer. The arguments over this always boil down to crappy players telling healers to DPS, and crappy healers "doing nothing" when there's obviously something else they can do.This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
If the developers had intended for the healer to contribute DPS in all battles, the mechanics would frequently reflect more opportunities for them to DPS by having more long-cast raid-wipe mechanics (think demon walls) where little damage is being thrown, followed by heavy damage that can be predicted and shielded/topped up against. But no, nearly all trash mobs in the game can just be rounded up and everyone throw their largest AOE at the whole lot.
Just because you have DPS skills, does not mean you need to be using every single one in every single fight. This is the message that I'm trying to get across, and people seem to be intent on reading it as "Boo, DPS healers are bad"
Yes a lot of DPS healers are bad, because they have been told by crappy parties to "DPS or get kicked", or are under the impression that they will be kicked if they don't. So they do both poorly.



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