As Heavensward is just weeks away, I'd like to make a list of expansion no-no's that SE needs to avoid:

1) No true-sight enemies (CoP). I don't care how much "excitement" it gives to some people, the concept is just ridiculous when exploration is already about to ramp up in difficulty.

2) No magic-proof enemies (ToAU). Anyone who has been a Black Mage or Summoner at this time knows what I'm talking about.

3) No unfinished jobs (ToAU). Machinist CANNOT afford to go down the same road as Puppetmaster.

4) No level caps that requires different gear for different areas (CoP). This was addressed in 2.0, but I leave it here all the same.

5) No non-targetable enemies (CoP, ToAU, WoG). Unless, of course, we're able to see them and prepare to fight them at a moment's notice.

Any others you guys can think of?