What you guys need to keep in mind for WHM DPS is:
1) How will the new abilities work?
2) Whether or not they'll make any major changes to the WHM's MP-sustainability?
3) The accuracy issues of now.
Tetragrammaton, Assize and Asylum will reduce the MP spent over time while also making the WHM's Cleric Stance fluidity better due to those abilities being oGCD and some of them unaffected by Cleric Stance.
Tetragrammaton is %-based so that will be not affected by Cleric Stance, cool. How about Assize? Could it be that this is a flaccid damaging spell out of CS but with a stronger heal - and then in reverse - a strong damaging spell and a shitty heal in CS? Lastly, Asylum is probably affected by CS, so while that is a good helper in that a free HoT will make DPSing easier, saving it for something else rather than treating it as a "Regen #2" of sorts on everyone could also be needed at times, if AOE-healing needs are oomphed up. Depending on how these things weigh up, a WHM's DPSing free-time might not be so extensive (or worth it compared to the SCH doing the biggest bulk of the healing, if paired with a SCH).
So yeah, to actually push good numbers, those abilities would have to have rather short cooldowns and Assize would have to do plenty of damage, because the MP sustainability vs. DPS-output over time of a WHM and SCH is miles apart with how much the WHM has to spam their Stones and how their MP-restoration tools are at present. Who knows, they could change these things (Shroud adjustments, WHM spells costing less in proportion to their new MP bar etc.).
If a ton of healing is still needed, it could still be better to have the SCH "main-DPS" and the WHM main-heal, as it were. How this would pan out with other comps, I do not know.
Then there are the accuracy issues. If Cleric Stance gets some native accuracy boost, then that would make things a little bit easier, but if not, then if SE are scaling Alexander's accuracy-caps in a similar way to the current Coils, then WHMs would need to stack accuracy to be viable. That could still be done, though.
I'm really curious how this will pan out and I hope that WHM DPS will be viable in one way or another with their resources in mind, but well, it's SE, so who knows if these cool DPS tools will be good in dungeons and useless in actual raiding, without a ton of tweaking. :')

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