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  1. #1
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by KisaiTenshi View Post
    I don't care much for the healer DPS. Going by FF lore, the only DPS spell the WHM/Healer is supposed to have is Holy which is supposed to be the equivalent of casting "long cast" Ultima, Flood, Quake(Stone III,) Tornado (Aero 3), Meteor, or Gravity 3. If you note, both Stone and Aero are also part of the Conjurer spell list, while Holy is WHM-exclusive. So it may seem strange if CNJ gets Stone III and Aero III and they do the same damage as Holy.
    Dia is a damaging skill and is part of WHM's spells as well
    Not in FFxiv though

    Quote Originally Posted by KisaiTenshi View Post
    So whatever we get at level 51-60 would have to be added to the base class, and whatever is job-specific would be added via whatever convoluted quest that is only unlocked at that level. If they aren't class skills, then they won't be cross-class able either.
    It has been said that all of the new skills would be from quest, and job only. No new class skills should come in this expansion, due to SE's will to reduce classes' importance over time.
    (3)
    Last edited by Kuwagami; 06-03-2015 at 06:36 PM.

  2. #2
    Player
    KisaiTenshi's Avatar
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    Sep 2013
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    Gridania
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    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuwagami View Post
    It has been said that all of the new skills would be from quest, and job only. No new class skills should come in this expansion, due to SE's will to reduce classes' importance over time.
    I have a feeling that people are just reading what they want into it.

    FFXIV has classes and Jobs, the two are mutually exclusive of each other. The class skills you automatically get when you get to that level. The Job skills are all quests that can only be done after reaching that level. Unless they are going to retroactively change this for every existing class, I'm pretty sure they will be unlocked the same as before. If you're not playing the Job, then you can't use the Job skills, even if there is a quest for it.

    Where I think the interpretation is being lost is that whatever comes after level 50. Because if we continued the previous trend you got a new Job skill every 5 levels. The class skills you got a new skill automatically every 4 levels after level 15 as well as a new trait every 4 levels after level 8. So if there are 10 new levels, there would be no less than 2 new class skills, 2 new job skills (4 for ACN/SCH/SMN) and 2 new traits.

    We do not yet know how these slot into the existing skill set. For example, does Aero III/Stone III replace Aero I and Stone I in the same way that Carbuncle's were replaced with the Fairies for Scholar, and Garuda/Titan? Or do they just appear as new skills that can't be accessed in all level synced 50-and-below content?

    And it would be ridiculous to retcon this new way of getting the skills for the new class/jobs.
    (0)

  3. #3
    Player
    Cynfael's Avatar
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    Jun 2014
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    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    I have a feeling that people are just reading what they want into it.
    No, they're reading what Yoshida has been saying over the past few months. All of the pre-release information is of course subject to change, but it's not spun out of whole cloth.

    Frankly no one will give a damn whether new skills are class or job-based, anyway, except for SCHs (because Ruin III as an ACN class skill would automatically be granted to SCHs, and indications thus far are that it's not happening). Besides, all Astrologian, Dark Knight, and Machinist original abilities will be Job-based, so it fits with the new paradigm.
    (3)

  4. #4
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by KisaiTenshi View Post
    I have a feeling that people are just reading what they want into it.
    As said just above, people are reading exactly what has been said multiple times before. anyway :

    Quote Originally Posted by KisaiTenshi View Post
    FFXIV has classes and Jobs, the two are mutually exclusive of each other. The class skills you automatically get when you get to that level. The Job skills are all quests that can only be done after reaching that level. Unless they are going to retroactively change this for every existing class, I'm pretty sure they will be unlocked the same as before. If you're not playing the Job, then you can't use the Job skills, even if there is a quest for it.
    Yeah, that's how it works. Not sure what you tried to say here.

    Quote Originally Posted by KisaiTenshi View Post
    Where I think the interpretation is being lost is that whatever comes after level 50. Because if we continued the previous trend you got a new Job skill every 5 levels. The class skills you got a new skill automatically every 4 levels after level 15 as well as a new trait every 4 levels after level 8. So if there are 10 new levels, there would be no less than 2 new class skills, 2 new job skills (4 for ACN/SCH/SMN) and 2 new traits.
    and this is where you're wrong. We already know that new skills will all come from quests, will be "job only" skills, and will start form 52 (possibly every other level due to being around 5 new skills per job). No new trait will be added, with the exception of CNJ losing their lv16 trait, and no new cross-class skill slot will be added (so still 5 slots at level 60 for jobs)

    Quote Originally Posted by KisaiTenshi View Post
    We do not yet know how these slot into the existing skill set. For example, does Aero III/Stone III replace Aero I and Stone I in the same way that Carbuncle's were replaced with the Fairies for Scholar, and Garuda/Titan? Or do they just appear as new skills that can't be accessed in all level synced 50-and-below content?
    We do know how it will work. They will be new skills. The devs already said they were aware of the space issues on hotbars and are working on it so that we can fit all the skills we want, along with items and macros.


    Quote Originally Posted by Cynfael View Post
    (because Ruin III as an ACN class skill would automatically be granted to SCHs, and indications thus far are that it's not happening).
    Isn't Ruin III only available while under the Dreadwyrm trance though ?
    (1)

  5. #5
    Player
    Cynfael's Avatar
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    Jun 2014
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    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kuwagami View Post
    Isn't Ruin III only available while under the Dreadwyrm trance though ?
    Unless there's some info I missed (which is possible; there's a lot out there), Ruin III hasn't been mentioned to be a Dreadwyrm Trance skill. Still pretty sure it's a SMN Job skill either way rather than an ACN skill.
    (0)

  6. #6
    Player
    Kuwagami's Avatar
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    Kuwagami Tarynke
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    Red Mage Lv 78
    Quote Originally Posted by Cynfael View Post
    Unless there's some info I missed (which is possible; there's a lot out there), Ruin III hasn't been mentioned to be a Dreadwyrm Trance skill. Still pretty sure it's a SMN Job skill either way rather than an ACN skill.
    Ruin III

    Single target attack
    May only be available during Dreadwyrm Trance (unconfirmed)

    If not - using Ruin III while in Dreadwyrm Trance reduces its MP Cost (Confusing wording from source material)
    source is here
    (0)

  7. #7
    Player
    DarkmoonVael's Avatar
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    Feb 2014
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    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Cynfael View Post
    No, they're reading what Yoshida has been saying over the past few months. All of the pre-release information is of course subject to change, but it's not spun out of whole cloth.

    Frankly no one will give a damn whether new skills are class or job-based, anyway, except for SCHs (because Ruin III as an ACN class skill would automatically be granted to SCHs, and indications thus far are that it's not happening). Besides, all Astrologian, Dark Knight, and Machinist original abilities will be Job-based, so it fits with the new paradigm.
    Yeah its been confirmed that sch only get one new attack spell. Its also a sch only one, which will be interesting. Its actually in the ability video, which also confirms its going to be sch only due to the cast effects being the familiar dual red rings casting animation on the book that delineates sch abilites from acn ones . Now i just want to know what this sch only attack spell actually does........
    (0)

  8. #8
    Player
    SirDiscoFrog's Avatar
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    Aug 2013
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    Gridania
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    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kuwagami View Post
    It has been said that all of the new skills would be from quest, and job only. No new class skills should come in this expansion, due to SE's will to reduce classes' importance over time.
    Just throw the source for this out here for anyone else wondering.

    The level cap will be increased to level 60 for all jobs, and we'll be adding multiple new actions. Disciples of War and Magic jobs will learn new actions from their job quests. You’ll be able to level up without completing these job quests, but that means you won't acquire any new actions, so please be sure to accept job quests as they become available.
    All of the new actions we will be getting are going to be Job abilities and must be unlocked via quests. I think its going to be an ability every 2 levels, I forgets whether or not that has been said specifically yet.

    On the topic of Astrologian, I am honestly torn between SCH and WHM and use them both frequently. I'm hoping the buffs in the card system pushes me in one direction to picking 1 of the 3 more frequently, I am loving the various buffs each of the cards gives. As for heal-dps I hope if AST does have DPS involved in its kit that is to be used in runs its not too risky/mp intensive, although I dont know what skills AST will have for mp regen.
    (0)