Ironically, that race (the Elin) saved the MMO TERA from financial problems BHS was about to face due to the high demand of the eastern playerbase wanting to have certain costumes with them.I was thinking similar to how the ears work for the eleven and Miqo'te race.
O yes, about that argument of playing
I really dislike it, it is going to the extreme. Here, I'll do the same. "We should only go with the most popular races, seeing as miqo'te and lalafell are extremely popular I'm sure something combined will be a total hit!"
"I bet subilgars would look nice on these cuties!"
Now, at least, the NA version enjoys a rather solid playerbase due to the steam release of TERA with the new class they have thrown in.
So you should stay in an MMO that ultimately doesn't interest you if you like their races, or you should leave an MMO that DOES interest you if you think the races are uninspired?With so many "wanting" new bestial/ alien/ original race options i say give it to them. Make something that satisfies the the cries for something new and exciting... and watch how little it's chosen, how much time is wasted in it's design, and how few actually wanted it in the first place. If people wanted such diversity in their mmo's then they wouldn't have left those games oh so oft mentioned with those super unique and original character designs. Out of curiosity how are Acheage, GW2, Terra, Wildstar, and WoW doing?
In addition, most games that add new bestial races give them stat bonuses that make them worthwhile. The only exception to this seems to be when they add "cute and cuddly" races. And before you cite WoW, remember they always introduce their races in pairs, and even the bestial race THEY added had the option to appear human.
They already did that. They're called the Galka. They had to drop the cat-like features in order to make them distinct from the Mithra.Did you read what I wrote? I said they could adjust the feet to make it more suited for foot armor. Minor adjustments also mean changing the race to suit what they require but not butcher it. Changing the feet of Ronso won't destroy how the race looks and feels, that's my main point.
Which they tweaked AGAIN to make the Roegadyn. Female Roes resemble female Ronso VERY closely. Just shave them and, like you said, change their feet (and hands):
So yeah, the Ronso exist, just not in the exact way you want.
Last edited by kyuven; 06-03-2015 at 02:15 AM.
Oh sure it's actually quite possible...Ul'Dah might be getting a revamp eventually that does exactly that.
But here's the issue: They didn't when the game launched. We have "individual timelines," so since the Ul'Dah policy was a certain way before, then it can't change to allow new players/characters unless they rewrite the entire story.
the only reason Au Ra fit in is that one group is nomadic and thus could just wander in, while the other is from a region with tons of refugees, thus you'd quite literally be there for the exact same reason as Oboro, Yugiri, and Tsubame.
Oh and normal people can't see Moogles. Pretty much just special people like us and the Padjal. It's part of why we get the job of delivering letters.What about phasing? They do it with NPC's...you find a lot of npc's in places that they weren't before depending on what part of the story you're at. An example of this would be the two Roagadyn that show up right outside of the Adventurer's guild once you finish the main scenario.
EDIT: I derped...and misread your quote....you make a point with new players. If it was just npcs yeah...however, new player's aren't exactly residents of Ul'dah, most of us just pass through. And have to jump through hoops basically to become Ul'dahn. Honestly, if they let Au Ra, then I don't see why they can't let more beast-like personally.
If Roegadyn are Ronso, then Hyur are Elezen according to your logic...They already did that. They're called the Galka. They had to drop the cat-like features in order to make them distinct from the Mithra.
Which they tweaked AGAIN to make the Roegadyn. Female Roes resemble female Ronso VERY closely. Just shave them and, like you said, change their feet (and hands):
So yeah, the Ronso exist, just not in the exact way you want.
Last edited by Spy; 06-03-2015 at 02:32 AM.
My sexy lil elins, I mentioned them first D:<Did you read what I wrote? I said they could adjust the feet to make it more suited for foot armor. Minor adjustments also mean changing the race to suit what they require but not butcher it. Changing the feet of Ronso won't destroy how the race looks and feels, that's my main point.
They're not going to give one race an entirely different set of phases, though. It would STILL involve them rewriting the entire story to accommodate one race.What about phasing? They do it with NPC's...you find a lot of npc's in places that they weren't before depending on what part of the story you're at. An example of this would be the two Roagadyn that show up right outside of the Adventurer's guild once you finish the main scenario.
If you're going to do that, you may as well open a new region just for them. Which is again a little silly since it goes against the dynamic we have set up and would involve the incredibly daunting task of adding a parallel MSQ that has to carry them from 1-60 or higher in a game that places emphasis on only needing one character. It'd make more sense to have a Squall-Laguna-esque parallel lives scenario you can experience rather than going through all that trouble.
I edited my post...but at the same time I don't think you quite understood what I was originally saying. I wasn't saying to phase for new players...it was more for later. My OP was the result of my (For some reason) thinking you were referring to the npc's of Ul'dah. But I do stand by my statement (That I considered as well later) that if Au Ra are being allowed in Ul'dah...I don't see why a slightly more beastly like race shouldn't be without having to change the lore.
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ
im thinking a race with of half human half monkey. no to robotic races. it will not suit the game's nature
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