
Originally Posted by
Physic
i dont think the guild particularly makes crafting better, but some parts of the game arent about the thing itself, but rather how it fits into the world. Some factors fade with time, or are not as valuable now due to low server population.
Having guilds give bonuses::
makes it more likely you can find a crafter in a specific area, and town
creates a gathering place for crafters and puts newbie crafters around higher level ones.
Also provides you starting off with a place that is more central to crafting.
But these issues more effect the world, uniqueness of towns and creating places where you are likely to see or be seen by crafters, not the process so much itself, but yeah it matters.
As far as the treatises, that was a huge part of the progression, and customization of a craft, certain people were better at certain things, while eventually you can get everything, you usually start off playing to your crafting style, if you only made a lot of finished products, you may choose a different sort of training, if you were using it for a sub, you might pick different books, also it gave you a bit of an advantage for cross classing.
It made it so that when you recieved guild marks you would be excited about it, and think how it could expand you crafting choices, and possibly the amount of ways you could get SP, as well as profit.
for example, a person who gathers a lot of their materials as a gathering class, might go for spinning training first on weaver, thier goal is to lower their inventory space, and take low value cotton bolls, and turn them into higher stacking, and more valuable cloth. Now if i was a leatherworker who was leveling cloth as a sub skill, i would probably go for tailor training, or something else more involved in my finished products, i would probably have been buying most my cloth, and not want to bother making it if i could avoid it.
So yeah these things take a lot of the depth and entertainment out of the classes, guild marks wont be as exciting, you will have less customization and strategic choices to make. It just doesnt improve crafting as a game. I get the feeling the overall goal is to minimize crafting as a main path, which has advantages and disadvantages, but if you really want to do that, you should probably gut it competely, i can only imagine crafting for 50 levels to be even more tedious if you dont get any skills and milestones along the way, and make some choices as to what you want to focus on