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  1. #1
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aurelinaus View Post
    Give all striking dummies an adjustable level which can be set/changed in the housing menu. Dummy level determines dummy hp, e.g. 10k hp per level. After defeating the dummy a notice is displayed in the chat window telling the player how much time it took them to defeat the dummy (e.g. You defeated the level 16 dummy in 5 minutes 14 seconds).
    Practice dummys you can make a part of your party. White Mages can use practice time too, you know.
    (1)

  2. #2
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Conradus View Post
    Practice dummys you can make a part of your party. White Mages can use practice time too, you know.
    And some kind of practice dummy should attack us too. Of course also using the selectable level of the dummy.
    We should be able to have a "physical" dummy and a "magical" dummy so tanks can test their cooldowns, how much they parry for with different VIT/STR gear, ...



    Attacking dummies could be very useful for the DPS too.

    The damage the attacking dummy inflicts is similar to your best possible DPS rotation.
    So if you don't something very close to your best rotation, dummy will kill you.
    (3)