Quote Originally Posted by Sylkis View Post
movement speed, damage reduction(BiS for DRG), offgcd cooldown reduction etc. You can create a specialized gear spec to "pick up" forced targeted damage mechanics. Of course it doesn't have to be stats to do this, but I think this offers a good tradeoff by making the DPS and healers' jobs easier.
The problem with these is they'll either be a DPS increase (oGCD CD reduction), which will just make them stacking the better DPS stat for your class (like we have now with det/crit/skill&spellspeed depending on class), or it will be a DPS reduction (like movement speed and picking up damage), in which case one of two things will happen: Fights will be balanced around a certain amount of movement speed/whatever else and it will be mandatory that DPS stack that stat to beat the fights, OR they won't be balanced around it and the fights will be doable without them, in which case lowering DPS to get those stats would be considered suboptimal/non-viable (depending).

Also, DPS already trade str for vit when doing bleeding edge progression (and back in the day when titan was new and you needed so much vit to survive stomps) so they can survive the mechanics, just like tanks trade vit for str once they and the healers have out geared fights enough to have the HP necessary to survive with more strength.

Or, in other words, what you're asking for (DPS being able to trade out stats like Tanks do) already exists.

Plus there's fringe cases on DPS classes where you can put points into something other than your damage stat to do higher dps. Like stacking a little bit of Pie on BLM in order to get off one extra fire under astral fire, for instance, so you have slightly weaker burst (lower damage per spell) but higher sustained damage (more fire good).