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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Item levels in Hevansward

    New interview came out today from Famitsu

    page 1
    http://www.famitsu.com/news/201505/26079368.html
    page 2
    http://www.famitsu.com/news/201505/26079368.html#page02

    Yoshi P said the first gear you get after getting level 60 (the darklight equivalent) will be ilvl 170.


    170 being start point it will go up from there. Gear progression looks like
    Allagan Tomestone of Law, normal Alexander equipment, materia melded equipment, Allagan Tomestone of Esoterics (upgrade), savage Alexander equipment.

    Personally I think this seems about right its a good enough jump from lv50 gear.
    (6)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i feel it's a loooot of stuff per tiers, with the add of the 24 raid, you will have 6 full stuff per tier, it's insane. way too much.

    ps: i feel the fact to add a whole ilevel difference between savage and normal is an error by itself, if it was me, i will have give set bonus and capacity to dye the gear from the savage, but the same ilevel than the normal.
    (0)
    Last edited by silentwindfr; 05-27-2015 at 08:25 AM.

  3. #3
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by silentwindfr View Post
    i feel it's a loooot of stuff per tiers, with the add of the 24 raid, you will have 6 full stuff per tier, it's insane. way too much.

    ps: i feel the fact to add a whole ilevel difference between savage and normal is an error by itself, if it was me, i will have give set bonus and capacity to dye the gear from the savage, but the same ilevel than the normal.
    so you would like to have tome gear be the highest ilvl? lol this game is already casual enough as it is. savage gear should be the highest ilvl, but its gonna be the same as upgraded esoterics
    (1)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I am hoping for procs and effects added to gear. Stats are boring.
    (18)

  5. #5
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    I am hoping for procs and effects added to gear. Stats are boring.
    Prolly won't happen as then those would become mandatory to have to boost so and so ability duration/potency. Ex: Boost the potency of Jump by 100. Every DRG will need it. Don't have it? You're not included into whatever content.
    (12)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Reokudo View Post
    Prolly won't happen as then those would become mandatory to have to boost so and so ability duration/potency. Ex: Boost the potency of Jump by 100. Every DRG will need it. Don't have it? You're not included into whatever content.
    Yeah that sounds like a stupid idea sir. Procs and Effects that add things like +Critical Damage, Potency are horrible for balance.
    (2)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Yeah that sounds like a stupid idea sir. Procs and Effects that add things like +Critical Damage, Potency are horrible for balance.
    Perfect balance only matters in PvP.

    XI's gear system currently blows XIV's out of the water with ease.

    Everything is pure linear. I can tell you the stats on the ILvl 600 Pld Body at this moment because it is as complex as draging down on an excell spread sheet.

    Easy to Balance =/= Good Game Design. It =s bland game design.
    (24)

  8. #8
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xatsh View Post
    Perfect balance only matters in PvP.

    XI's gear system currently blows XIV's out of the water with ease.

    Everything is pure linear. I can tell you the stats on the ILvl 600 Pld Body at this moment because it is as complex as draging down on an excell spread sheet.

    Easy to Balance =/= Good Game Design. It =s bland game design.
    ^ This. Well said Xatsh.

    XIV's itemization is the BLANDEST I've seen in any MMO. It's awful and boring. New Gear in 2.X? Just more +VIT and more +[Main Stat].

    I find this news very disappointing. It seems Yoshi P is hellbent on copying WOW in some kind of chronological order, and reach the same point WOW did and have to smash down all the numbers by 4.0 or something.

    Yoshi P, why won't you consider some Horizontal Progression in this game? Instead of the same boring "+10 (or now +40) Item Levels" per Patch, and you just inflate numbers every single time, why not LESSEN the Numbers Bloat?

    You can have the SAME number of New Gear every few patches, but it doesn't have to be another 20 - 40 Item Levels Higher every single time. Have Secondary Stats be more meaningful and useful. Or have Unique Effects ("Enhances Rampart" or "Counterattack +1%").

    For the people that keep saying, "Players will just crunch the numbers and there will just be a Horizontal Progression set that's BiS and everyone will use it" uhm, (1) Even with this crappy Vertical Progression we have now there's ALREADY a "BiS" that everyone is gunning towards. So what?;

    And (2) Unlike Vertical Progression like we have now, with more Horizontal Progression the Other Sets of Gear WON'T be Useless like it is now. All the Dungeon Gear every single patch that Yoshi P introduces in the 2.0 era was just for GLAMOUR (worthless for stats). If he had more sets in the same Item Level, there might be a set that's "BiS" for some, but the other sets would still be the SAME Max Item Level, and be pretty darn good (arguably just as good but in a different way). It's better than just getting, say, Picaroon's Dungeon Gear that's -50 iLevels down from Coil Gear and is just for Glamour.

    I really hope Yoshi P considers more Horizontal Progression one day. As it is now, XIV's Hamster Wheel Boring Gear Grind (more Item Levels every few patches) has burnt out a lot of end gamers on my server.
    (5)
    Last edited by Kiara; 05-28-2015 at 05:46 AM.

  9. #9
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Xatsh View Post
    Perfect balance only matters in PvP.

    XI's gear system currently blows XIV's out of the water with ease.

    Everything is pure linear. I can tell you the stats on the ILvl 600 Pld Body at this moment because it is as complex as draging down on an excell spread sheet.

    Easy to Balance =/= Good Game Design. It =s bland game design.
    You have to remember though that XI had in-combat gear swaps and differing stat modifiers for weapon skills, which gave them a lot more freedom with gear stats. It was a stupid system but it's why they could do it.

    Also, XI was unbalanced as hell so they could do whatever they wanted and get away with it.

    Don't get me wrong I would like to see more interesting stats on gear, but they would have to be done right.
    (2)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reokudo View Post
    Prolly won't happen as then those would become mandatory to have to boost so and so ability duration/potency. Ex: Boost the potency of Jump by 100. Every DRG will need it. Don't have it? You're not included into whatever content.
    This is a stupid reason not to have unique bonuses on gear. In reality, there are literally dozens of contributing factors to a fight, and dozens of different skills used. Just like with player skills, these bonuses would be tempered and balanced so that no one skill outshines the alternatives.

    It's funny how often I see this argument despite this sort of thing existing in quite literally every other major MMO on the market. And yet rarely do people consider one piece 'better' than another unless it's some exceptionally rare super-equipment with must-have stats.

    Considering at the moment all gear is ilvl based, and people 'must have' the latest ilvl gear to be the best, people don't really seem all that concerned when a player walks in with a level 120 body piece versus a level 130 piece. It's significantly stronger, but people don't discriminate against it really. Same goes for the unique bonuses.

    Honestly they need something to stop the gear grind getting stale, and this is really their only realistic option.
    (6)

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