I do this too in Titan Ex. Gone are the days that Mnk and Drg were the first to go - we're now the last ones standing XDI like to stance dance into Fists of Earth for unavoidable damage mechanics (like any time a primal does their signature move, for example, or when Glasys explodes, or when Nael swaps into phase 3, or if Cloud has a couple more stacks than she should etc. etc.) and then swap back to fire after. There's been many times when I and the tanks were the only ones left standing.
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Lol yup. I use Fists of Earth and Keen Flurry on double Wicked Wheel in Garuda X (it's fun to see yourself parry it, lol). Yesterday while running Titan X in Duty Finder, I ended up tanking Titan from about 2 or 3% till he died when the 2nd tank died. The first had already fallen off. Fists of Earth > Keen Flurry > Bloodbath > keep on pawnchin him right in the rocks.
As DRG, I pop Keen Flurry on unavoidable physical damage, since my parry is pretty decent anyways. TBH I was contemplating doing a reverse-tank thing and having my entire right side be crafted jewelry with "tank" stats but meld in materia to add additional dps. Sometimes surviviability itself = more dps.
They won't be mandatory and will be suboptimal if you only consider yourself. But in a party if you can do a mechanic intended to be shared but you can count as 2 people, then it could be an overall increase in raid DPS. Some may also take movement speed to compensate for lag. The oGCD won't be a clear increase or decrease either e.g. NIN might be able to trick attack more often but his damage is now lower because of those stats he traded away, and it will depend on your party if that's worth doing so. BRD might have a spell speed + 500 available to them so their songs come out super fast but their damage got lowered because they lost 50 crit/det - it will be worth it if you sing X songs in a fight but a DPS decrease if you don't sing much.
You can sacrifice dps stats for vit to make HP checks you won't otherwise meet some of the first groups that beat fcob did this.
Again, it will either be an increase in raid dps or a decrease. In the former it won't be optional--it will become mandatory because people will call you bad if you don't have it. In the latter it will be suboptimal and people will call you bad for doing it. That's how MMOs work. Trying to add choice and customization when your character build directly affects between 3 and 23 other people just doesn't work. Those other people have just as much right, if not more, to expect you to be at your best as you do to want a gimmicky movement speed build or whatever.They won't be mandatory and will be suboptimal if you only consider yourself. But in a party if you can do a mechanic intended to be shared but you can count as 2 people, then it could be an overall increase in raid DPS. Some may also take movement speed to compensate for lag.
The only places such things would see real use are in gimmick groups (everyone stack movement speed and run around!)
Except people will math out for which classes/compositions of raid group this is a DPS increase or decrease and where it falls off. Just like they've done with BLMs and piety.The oGCD won't be a clear increase or decrease either e.g. NIN might be able to trick attack more often but his damage is now lower because of those stats he traded away, and it will depend on your party if that's worth doing so. BRD might have a spell speed + 500 available to them so their songs come out super fast but their damage got lowered because they lost 50 crit/det - it will be worth it if you sing X songs in a fight but a DPS decrease if you don't sing much.
Most people have replied with VIT but it's only good for like the first week or so of endgame because the damage loss is too great. It's also temporary as the left side pieces include VIT.
There is choice available. Party composition is one. No one is saying you are bad if you don't have x y z job in your party, many setups are respected even if some job is better at some fight.
You might not have a choice with party composition. Blm and pie is easy, but with a whole party someone will figure out when it is better given a set of conditions that your party may or may not be able to achieve, or want to achieve. For example, the difference in strats used by JP and NA groups. It is viable to use either but some find one easier than the other, or just like how it is done one way.
Or, it becomes a matter of choice like how they say thunder 1 and 2 are about the same.
I also want to add that sometimes it comes down to not "why aren't you doing it the better way?" but "why aren't you doing it my way?"
Last edited by Sylkis; 05-31-2015 at 09:02 AM.
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