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  1. #281
    Player

    Join Date
    Mar 2011
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    Gridania
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    451
    Quote Originally Posted by Arcell View Post
    I 100% agree with you Noata. They are thinking about the future and how to make the game more appealing and accessible to new players. FFXIV's crafting system did take some time to get used to and we all eventually accepted it. Now they are scaling things back and we are afraid of more changes. Honestly most of this entire thread is only focusing on the one or two "negatives" while disregarding all the potential good of the system. Also yes I do feel we should take some time to understand the new system before condemning it. We can speculate all we want about this and that but until we're using it we have no idea how things will truly turn out.
    As I posted elsewhere, us not knowing the context within which these changes will live makes it very difficult to evaluate them fairly.

    There is little-to-no detailed information about the materia system, or how it works.
    There is next-to-no information about this "customizing gear for particular classes, which is reflected by color".

    Perhaps the whole thing will come together and be magic. However, taken out of context (as it must be, since that is how it was presented), it appears that the crafting system is being stripped of whatever depth it currently has, with essentially nothing presented in its place. We will still have the same synthing system, that I enjoy very much for crafting items for actual use, but which is terrible upon massive over-repetition for grinding up ranks.

    With the highly simplified recipe system shown, I can only assume that the materia system (in terms of what crafters acually to to slot them) will be simple and uninspired. After all, slotting a single materia is zero risk, and so will surely be something like a repair. The depth and interesting parts of the materia system may be great for those that use them (combat classes), but the crafters will likely be robots doing boring repetitive tasks in the background.

    In the end, I don't see how this improves gameplay for crafters (rewarding skillful play, from Matsui), or how it points to such an improvement in the future. I certainly hope that there is, and that Bayohne will give us a glimmer of hope.
    (7)

  2. #282
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I love when people immediately attribute dislike of a change to fear of change. The simple fact is that they gave us 6 changes. Two of them Dyeing and Material revision are good changes. Three of them removal of facilities, removal of treatises and removal of sub classes are bad changes. Then parts seems to be a toss up that I couldn't care less about.

    It's not a Fear of change, it's the blatant gutting of a system without addressing the only real problem. It's repetitive. People wouldn't care about gathering 8 pieces of an item to make it if making it was fun. But right now we have Standard synthesis and I enjoy the results of my crafting, but it is not fun and gutting it and removing the only aspects of the system that break up the grind is NOT a fix.
    (3)

  3. #283
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Xenor View Post
    The funny part is not one of these changes make crafting easier to rank up, which has always been the main complaint. In fact it will make it harder to rank up since you won't be able to skill up your BSM on silver javelin heads or whatever once those recipes are removed.
    this made me laugh a bit, couldn't you just rank up on other things, like gear instead of gear parts. you really dont have an argument saying that it will be harder to rank up because of the elimination of parts. sure you would get more sp per craft in the end cause you have to make 50 parts before you make the item. But now we can just make 50 items.
    (0)

  4. #284
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    Yes to Yoshi! thank youi! I used to craft, i took carp to like 25, (to make arrows and stuff) i got so sick of how hard it was to make *anything* so i just gave up and bought stuff. this sounds like i'll be getting about into it again.

    thanks again Yoshi, you really are turning this game around! poo on everyone else,

    "also like it a bit complicated then just Iron + Iron = Excalibur!"

    I highly doubt endgame items will be that simple
    (2)

  5. #285
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Amineri View Post
    With the highly simplified recipe system shown, I can only assume that the materia system (in terms of what crafters acually to to slot them) will be simple and uninspired. After all, slotting a single materia is zero risk, and so will surely be something like a repair. The depth and interesting parts of the materia system may be great for those that use them (combat classes), but the crafters will likely be robots doing boring repetitive tasks in the background.

    In the end, I don't see how this improves gameplay for crafters (rewarding skillful play, from Matsui), or how it points to such an improvement in the future. I certainly hope that there is, and that Bayohne will give us a glimmer of hope.
    Based on Yoshi's track record of "improvements" to crafting. Materia Slotting is going to be Dark Matter repairs that simply raise your stats.
    (0)

  6. #286
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    Based on Yoshi's track record of "improvements" to crafting. Materia Slotting is going to be Dark Matter repairs that simply raise your stats.
    which would be a great system!!!!!!!!!!!!!!!!!!!
    (2)

  7. #287
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    this made me laugh a bit, couldn't you just rank up on other things, like gear instead of gear parts. you really dont have an argument saying that it will be harder to rank up because of the elimination of parts. sure you would get more sp per craft in the end cause you have to make 50 parts before you make the item. But now we can just make 50 items.
    Leveling Crafting on Gear requires you to have multiple stacks of multiple items. When you complete a synth you get 300 Sp. that means to get one you will need to do 100 synths each requiring at least of of four separate items meaning you need 400+ items to gain one level where as now with parts you need one stack of one item.

    A crafter does not train by mass producing a usable Item, they practice their skills in parts.
    (1)

  8. #288
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The crafting changes are amazing. I will be getting to work on low rank gear as soon as the patch hits, I've been seeing too many horribly overpriced at low ranks. Now it won't take me an entire day to make a set of armor. I had a lot of friends at launch that were leveling crafting to make their own gear and surprise, they couldn't because you needed high level crap from other classes or stuff required 10 steps (involving things needed from other classes). There's a difference between wanting to be self-sufficient and simply wanting to be able to do SOMETHING. Now low rank crafters will actually be able to make stuff and feel they are contributing to the community.

    Getting rid of guild/treatise requirements and instead making them a bonus is great. You should never be penalized for wanting to do anything (aka XP/SP Fatigue). They already stated that getting guild support is being planned to temporarily raise your craft rank. This will not only perform the same function as the guilds used to (which was make items easier to craft), it will also enable people to succeed at items they wouldn't be able to otherwise and get more SP from crafting higher level stuff. I guarantee you treatises will still be great and will be either a Bonus to your craft rank while making relevant items, a bonus to progress/quality/success etc while crafting, or a higher chance to HQ.
    (2)

  9. #289
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by KiniRyris View Post
    Yes to Yoshi! thank youi! I used to craft, i took carp to like 25, (to make arrows and stuff) i got so sick of how hard it was to make *anything* so i just gave up and bought stuff. this sounds like i'll be getting about into it again.

    thanks again Yoshi, you really are turning this game around! poo on everyone else,

    "also like it a bit complicated then just Iron + Iron = Excalibur!"

    I highly doubt endgame items will be that simple
    I guess this sums up the reasone why we're complaining...
    (0)

  10. #290
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    I believe that this will be a good thing for the game - as a whole. I haven't read the whole thread, but I did notice mention of Star Wars Galaxies and the NGE in relation to the changes. However, the crafting in Star Wars Galaxies was actually relatively simple - it was a host of different quality/types of materials and ability that went into creating good items. (As an example 'Radioactive' was one of the possible types, but it had various types and quality of material with different properties).

    I don't think FFXIV will be going down that path. I do believe however that customisation of gear (creating if for certain classes for example) will make it so that rather than 'Crafting' being completely about the act of crafting, it will be much more about the market and selling of your goods. This is rather like gathering at the moment, as the entire game plan for it (if you are not gathering purely for yourself) is to make your time worth Gil, which you then obviously exchange for items in the end.

    To be honest, I've never been into crafting in *any* game outside of Star Wars Galaxies, as too often it is a lot of work with very little feeling of having accomplished anything (in this, I can never quite make anything worth selling, in WoW etc nothing is worth selling until max rank, and even then...). My favourite thing is knowing that someone, somewhere has bought my stuff and is now using it. The idea of crafting sleeves isn't quite so exciting!

    The other side I see to this, is lowering the number of different items that are floating about in the game and on your person. It is currently somewhat ridiculous to say the least (as a Rank 44 Botanist, I know some of the pain) - and this in turn means that you then have more space in your inventory for the things you want to keep.

    I'm definitely going to give it a chance, I didn't believe that the combat changes were necessary, but already with the implementation of auto-attack and clearer aggro, I'm enjoying it a whole lot more. It's all part of the plan!
    (2)

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