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  1. #141
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    1.0 had some amazing music.

    That's about the only thing that was good about it.

    A number of 1.0 tracks have since been reused in ARR. I still miss the original Gridania and Limsa themes and hopefully those will make a comeback in some capacity as well. Until then, there's always Before Meteor soundtrack.

    Part of me would like to do the original Nael van Darnus fight that ended 1.0's run but the other part of me would not be able to put up with 1.0 to get to that point. Maybe if someone handed me a max level character and said here you go, now go and kick Nael's ass, then maybe. I wouldn't actually want to play 1.0 in any way beyond that, especially after ARR's release.
    (0)
    Last edited by Illya; 05-30-2015 at 08:15 AM.

  2. #142
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    I wouldn't mind going back and playing it just to experience the story for myself rather than reading about it and viewing cutscenes online, but as for actively playing it, that's it. I love ARR and the way everything is handled in it, so I would probably hate the actual gameplay in the 1.xx version. I'd push through to see the story like I have with other RPGs I didn't enjoy the gameplay in, but again, that's it.....
    (0)

  3. #143
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Edellis View Post
    Also, while the movement animations were very nice with the applied physics, there are simply too few of them.
    I'm actually really glad we don't have the applied physics for walking/running that I've seen in some videos. When I stop it's because I want to stop right now, not because I want to slow gradually to a stop after a few extra steps.
    (0)

  4. #144
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gramul View Post
    I'd like to revisit it again. Maybe take some good comparison screens.
    But the game having no future takes a bit of the wind out of the sales.
    Same here.

    I miss certain things about the old game dearly and it would be fun to run around in the pre-Calamity Eorzea for old time's sake, but probably just for a little while.

    About the chance we had to keep playing: Our LS continued to log in regularly after the closing event and we did goofy things like trying Garuda with 7 White Mages and a tank which was pretty fun...

    But the fact that no progress would carry over and no future content would come was the ultimate show stopper -- so people stopped coming and we had to let it go.
    (2)

  5. #145
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90
    1.23 had huge potential, people that say otherwise don't know what they're talking about because they didn't play patches 1.08 to 1.23 and see the difference they were making. 2.0 is just a compromise of 1.0 in order to appease the masses as opposed to creating something more unique and to be honest just as successful.
    (2)

  6. #146
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Taei View Post
    1.23 had huge potential, people that say otherwise don't know what they're talking about because they didn't play patches 1.08 to 1.23 and see the difference they were making. 2.0 is just a compromise of 1.0 in order to appease the masses as opposed to creating something more unique and to be honest just as successful.
    I completely disagree. I give them credit for what they did with the system they inherited, but in order to really deliver what people wanted and deserved they absolutely had to scrap and rewrite the core systems from scratch. They took so many stabs at improving the combat but even to the end it was awkward and clunky. You had to learn to play to the flaws of the system. You had to know that the visual cues were useless and never lined up with when damage was calculated. You had to learn to "slide" your positional combos so that you could use them on tank. You had to learn when to stop pressing weapon skills so that animation lock wouldn't leave you stuck in an Eruption. I did all those things -- this isn't the complaining of someone who couldn't cut it -- but they weren't fun. The dull limited-palette copy+paste maps weren't fun either. The poor graphics engine wasn't fun. The slow and awkward UI wasn't fun. They could have written all the content in the world for that game but it's like trying to build a castle on a swamp.

    (You're welcome to vet my 1.0 experience if you really think anyone that disagrees didn't play through it.)
    (3)

  7. #147
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Raikki View Post
    I completely disagree. I give them credit for what they did with the system they inherited, but in order to really deliver what people wanted and deserved they absolutely had to scrap and rewrite the core systems from scratch. They took so many stabs at improving the combat but even to the end it was awkward and clunky. You had to learn to play to the flaws of the system. You had to know that the visual cues were useless and never lined up with when damage was calculated.
    Kind of how it is like now with the telegraphs never lining up with when damage is calculated.

    Quote Originally Posted by Raikki View Post
    The slow and awkward UI wasn't fun.
    No it wasnt.

    But for the love of all gods, the ui is still slow and awkward. I dont get why people feel like they improved it, when its still the same ''delay on every ui action''.

    Quote Originally Posted by Raikki View Post
    They could have written all the content in the world for that game but it's like trying to build a castle on a swamp.

    (You're welcome to vet my 1.0 experience if you really think anyone that disagrees didn't play through it.)
    Anyone that played it through and that has some perspective will tell you that there was good and bad. And 2.0 removed a lot of the bad and the good.


    My opinion: the biggest offender, the ui delays on everything is still present.


    I'm here playing 2.0 now. But imo its a big shame that they removed some of the more interesting functions from 1.0, just to ''appease to the masses''
    (2)

  8. #148
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aeyis View Post
    Kind of how it is like now with the telegraphs never lining up with when damage is calculated.
    But for the love of all gods, the ui is still slow and awkward. I dont get why people feel like they improved it, when its still the same ''delay on every ui action''.
    My opinion: the biggest offender, the ui delays on everything is still present.
    I'm not experiencing any problems with this. Are you playing with exceptionally high ping or anything by chance? The UI is really snappy for me but I'm also only 30ms from the NA datacenter.

    As for throwing away the good with the bad, there are definitely a few things where I'm not happy with the direction they took in 2.0, but I wouldn't classify it as "a lot". AV/CC runs were terribly tedious; leveling wasn't very good (still not strong but a little better); primals were pretty decent but I like them here, too; crafting I did like a little better in 1.x, though.

    I will say, one big thing I preferred was the relic process in 1.x. I really don't care for it here.
    (1)
    Last edited by Raikki; 05-30-2015 at 03:12 PM.

  9. #149
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,559
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Crafting, I want to say is vastly improved with 2.0.
    It's added a lot more depth to it, and dedicated crafts have their own entire game with it, really.

    I do miss being able to repair other people though...
    (1)

    http://king.canadane.com

  10. #150
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DiaDeem View Post
    Hello!

    Today I come to pose a question I'm not sure has been discussed here before.

    Because my computer back in 2010 was unable to run Final Fantasy XIV, I waited for the PS3 version that never came. I started playing ARR on September of 2013, and despite loving it, I always came across comments from friends or people online, who'd say that the original version was actually pretty good during its final months, and I even found some people who said they liked it more than ARR... so I've always just been wondering about that game, and what would it feel to play it. Not be told what it was to play it, but actually experience it.

    So here's my question:

    If Square made it possible to play FF XIV on it's 1.23b version... would you play it? Would you pay for it, even if it was a one-time payment?

    I know for SE this idea would be 100% pointless. But just as a question...

    Would you play it?
    I've played FFXIV Beta, V1.0 release and I quit playing before the skillset overhaul. What everyone needs to experience is the storyline, not the combat system. Unfortunately there are some pirates out there who don't get this and are trying to run their own V1.x server.

    All SE needs to do is to throw in a flashback/time-travel (not unprecedented considering FF6 and FF7 have done it, and FF8 actually is half time travel. FFX/X-2 and FFXIII/FFXIII-2 also have time-travel elements in them) storyline... it would allow them to recycle every asset currently used in the game without having to acknowledge the change in the combat system and less ret-con will be needed.

    Quote Originally Posted by Aeyis View Post
    But for the love of all gods, the ui is still slow and awkward. I dont get why people feel like they improved it, when its still the same ''delay on every ui action''.
    '
    You need a better graphics card then, because the V1.0 UI was hella-slow because it didn't use the hardware mouse cursor at release... Here I can even find a webcomic making fun of it...

    In fact I'll link you to the beginning of an entire story arc of beta testing FFXIV:
    http://reallifecomics.com/comic.php?comic=title-2518

    But the one referring to what you're talking about is here:
    (5)
    Last edited by KisaiTenshi; 05-30-2015 at 06:57 PM.

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