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  1. #61
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    I've always thought the primary cause of divebomb failures in ANY part of Coil was just people needing to get good... in general.
    (0)

  2. #62
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by ThirdChild_ZKI View Post
    It should also be noted that T5 is the only instance so far where the divebomb mechanic works backward: Divebombs come from where the marker APPEARS, not where it disappears.
    I'm pretty sure this is why Divebombs are so hard to get people to deal with correctly -- nobody really knows how they work. Everything about the attack is pretty unintuitive.

    The marker is extremely misleading, the attack itself doesn't give much information on how it works other than the fact it just wrecked your team. At least in Turn 9, it gives you warning before it happens and you can see the directions where the dragons are coming from. But that's about it.


    Most attacks in this game give you SOME kind of intuitive way to identify the mechanic. A debuff marker, a tether, an AoE marker...divebombs just puts a green circle over your head, and then people get blown away in random ass directions by something, from some direction, they dont know, they just know they died from it.
    (0)

  3. #63
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by dice137 View Post
    I've always thought the primary cause of divebomb failures in ANY part of Coil was just people needing to get good... in general.
    While that is true, that's a hard problem to propose a solution for..
    Some people will just be bad no matter what.

    Quote Originally Posted by Kaelah View Post
    In the end, we had another member show them another ditch they could stand in away from the rest of us. That way if they were targeted, they could still attempt to dodge but if they did get hit, it didn't wipe us all. We got them both through T5 this way.
    People like this are the true victors in my book, taking noobs and figuring out ways to make it work.. It's easy to raid when you have 8 people who can invest their undivided attention for 3-4 hours straight.. Only challenge in this model is finding 7 like minded people as yourself.. Now, doing it with people who are subpar, that's a real accomplishment.
    (0)

  4. #64
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jim_Berry View Post
    Sometimes, it's tough on melee. As a NIN, I sometimes need to step forward to hit the adds because the tank has not pulled into the pit all the way.
    DPS Loss > Entire party wiping because you wanted more DPS.

    This unfortunately is a problem people have with T9. They don't focus on the mechanics - they focus on "MUH ROTATION" and so the people I try to help I have to stress thsi to: I would rather you do 0 damage and perform the mechanics perfectly, than for you to be doing your "Top DPS." Once people get over themselves long enough to practice what they need to, they often exceed my expectations and the damage comes naturally after that.
    (2)

  5. #65
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Eidolon View Post
    DPS Loss > Entire party wiping because you wanted more DPS.

    This unfortunately is a problem people have with T9. They don't focus on the mechanics - they focus on "MUH ROTATION" and so the people I try to help I have to stress thsi to: I would rather you do 0 damage and perform the mechanics perfectly, than for you to be doing your "Top DPS." Once people get over themselves long enough to practice what they need to, they often exceed my expectations and the damage comes naturally after that.
    A Reminder I Always Give: "If your HP hits 0, so does your DPS. Mechanics are your top priority."
    (0)

  6. #66
    Player
    RinKaen's Avatar
    Join Date
    Jan 2014
    Posts
    90
    Character
    Blueballd Ninja
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Bad players. I knew the answer before I even came inside.
    (0)

  7. #67
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I honestly think the mechanic and encounter needs redone to have circles that appear before dive bombs drop. One of the problems I have with the encounter is how hard everything is to see. If I had a circle or something indicating where they would land before they did I would have a much better and funner time at the encounter, no need to even nerf it.
    (0)

  8. #68
    Player
    RinKaen's Avatar
    Join Date
    Jan 2014
    Posts
    90
    Character
    Blueballd Ninja
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    But if you know they divebomb circle is coming, why do you let your eyes wander around? You have like a whole 40 seconds give or take to do whatever you want, then zone in on either the characters or the focus target window. Sounds like people just have a severe case of tunnel vision.
    (0)

  9. #69
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lemuria View Post
    What I don't understand is why, contrary to every other battle up to T5, they didn't just add telegraphed AoE markers to the attack.
    Because that's not true of every battle up to T5. Of note, the two cyclops enemies available at launch have no AOE markers at all.
    (0)

  10. #70
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If you are teaching people how to do T5, dive bombs in particular, having two stacks of Disseminate is definitely not the way to go leading into the divebombs. You are looking at a 50% damage increase from getting hit when someone messes up. Without the disseminate stacks it's very possible to survive and recover from a misplaced dive bomb marker so long as you aren't thrown into the wall. If the people you are playing with don't know dive bombs you shouldn't be killing the snakes in the pit.
    Disseminate is really not the problem. Majority of the time you get divebombed, you are going into the wall and dying anyway.
    (0)

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