Honestly I'm all for these changes. Even abolishment of parts from synthesis is a good thing IMO. Some of those parts were never created aside from being used in one or two items, they were essentially already pretty useless. This just makes the game a little more accessible to newer players and more convenient for current players, there's nothing wrong with that IMO. I don't feel it was overkill either, it's not like things are crafted from a single item or anything. You end up needing one or two fewer items and even to that end items that are more commonplace. This will drive up the demand for those items you actually need for crafting.

Honestly if the system was like this from the beginning no one would be complaining about it being "too easy" or "too dumbed down".


Quote Originally Posted by Nero View Post
Which is cool. So Crafter have an actual reason to craft. If people dont have a reason to buy stuff, since they can make everythig easy on their own, whats the point of the wards or AH? Whats the point of Economy? Whats the point of ranking up a Subclass? Whats the point of Gatheringclasses.. etc etc etc? With this Step SE will force a lot of problems, without even seeing it.
In other games crafting is even easier than it is here and yet you still see people buying things from other players. Some people simply don't want to invest the time or money to raise a craft to make their own stuff.