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  1. #1
    Player
    Geesus's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Cursive View Post
    while this is true, if the finished product synths are quicker to complete, i would guess prices would go down because there is less time involved in the process allowing for more pieces to be made in the same time frame. this is probably an assumption. most people, myself included, still wouldn't bother trying to craft lower ranked gear for profit.
    Why? Why won't you try to craft lwr R gear? And it's not the speed for which I determine the worth of my crafted items it's the difficulty of creating it and mats needed. I crafted 8 bone rings the other day, 6 regular 2 +1. I gave the +1s to myself and sold the other 6. In the wards people are selling them for 2k+. WHY?! WTF was SOOOO hard and time consuming to get the mats or create those items? Nothing. That's just people being a$$hats! The attitude you have about it leans more to the problem of inflated prices at lower levels because you don't give a crap about the lower ranked or new players. THAT is why the community sucks and THAT is why people don't communicate. Cursive, I have seen you in game and from watching you play and watching you speak to people...I never thought you would have said what you did up there. Guess I was wrong. You seem to be an elitist... /smh
    (0)

  2. #2
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    Quote Originally Posted by Geesus View Post
    Why? Why won't you try to craft lwr R gear? And it's not the speed for which I determine the worth of my crafted items it's the difficulty of creating it and mats needed. I crafted 8 bone rings the other day, 6 regular 2 +1. I gave the +1s to myself and sold the other 6. In the wards people are selling them for 2k+. WHY?! WTF was SOOOO hard and time consuming to get the mats or create those items? Nothing. That's just people being a$$hats! The attitude you have about it leans more to the problem of inflated prices at lower levels because you don't give a crap about the lower ranked or new players. THAT is why the community sucks and THAT is why people don't communicate. Cursive, I have seen you in game and from watching you play and watching you speak to people...I never thought you would have said what you did up there. Guess I was wrong. You seem to be an elitist... /smh
    lol! 2k+ for a bone ring sounds like a wasted inventory space to me
    (3)
    Last edited by derenkirby; 08-19-2011 at 01:33 AM. Reason: added quote

  3. #3
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    Mar 2011
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    Quote Originally Posted by Geesus View Post
    Why? Why won't you try to craft lwr R gear? And it's not the speed for which I determine the worth of my crafted items it's the difficulty of creating it and mats needed. I crafted 8 bone rings the other day, 6 regular 2 +1. I gave the +1s to myself and sold the other 6. In the wards people are selling them for 2k+. WHY?! WTF was SOOOO hard and time consuming to get the mats or create those items? Nothing. That's just people being a$$hats! The attitude you have about it leans more to the problem of inflated prices at lower levels because you don't give a crap about the lower ranked or new players. THAT is why the community sucks and THAT is why people don't communicate. Cursive, I have seen you in game and from watching you play and watching you speak to people...I never thought you would have said what you did up there. Guess I was wrong. You seem to be an elitist... /smh
    my problem with the system is the time investment...if i am spending 30min making one piece of armor (i am slightly exaggerating, there is plenty of gear that doesn't take that long...mainly only finished body pieces), i need to determine what that time is worth and compare to the market value of the item. if i deem it not worth the time investment, why would i make it? i rarely make gear for myself and instead choose to buy it for the above reason.

    sort of off topic, but i hate crafting. i only did it because there was nothing else to do in between leves. if my linkshell asks me to make something i'll do it, however grudgingly, but i still hate it. maybe that gives you a better perspective on my opinion?
    (1)
    Last edited by Cursive; 08-19-2011 at 01:39 AM.

  4. #4
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cursive View Post
    my problem with the system is the time investment...if i am spending 30min making one piece of armor (i am slightly exaggerating, there is plenty of gear that doesn't take that long...mainly only finished body pieces), i need to determine what that time is worth and compare to the market value of the item. if i deem it not worth the time investment, why would i make it? i rarely make gear for myself and instead choose to buy it for the above reason.
    Which is cool. So Crafter have an actual reason to craft. If people dont have a reason to buy stuff, since they can make everythig easy on their own, whats the point of the wards or AH? Whats the point of Economy? Whats the point of ranking up a Subclass? Whats the point of Gatheringclasses.. etc etc etc? With this Step SE will force a lot of problems, without even seeing it.
    (3)

  5. #5
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    Mar 2011
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    Gridania
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    Quote Originally Posted by Nero View Post
    Which is cool. So Crafter have an actual reason to craft. If people dont have a reason to buy stuff, since they can make everythig easy on their own, whats the point of the wards or AH? Whats the point of Economy? Whats the point of ranking up a Subclass? Whats the point of Gatheringclasses.. etc etc etc? With this Step SE will force a lot of problems, without even seeing it.
    I saw this happening in the game Fallen Earth. It was made far too easy for every player to master every aspect of every craft. At that point there was no turning back. The economy tanked, because there was no zero reason to trade. That eliminated one significant form of player interaction. When this was clear, I left the game. It's now in F2P, after being bought out (i.e. failed financially).

    We already have this problem, but fortunately the rank cap is only at 50, and it could be addressed in myriad ways at level cap raise.

    However, the dev team appears to making the crafting system less detailed. This does not bode well, as the key problem (the ranking process is NOT fun) is still there. So the next step will be to make ranking faster for crafting. This leads to everyone reaching max rank in all crafts. Since SE is NOT adding depth to the crafting system, I can only assume that there will be no significant barrier for a person to reach max in all crafts.

    Once this happens, there is no going back. All the players get whatever crafted items they want without any challenge. There is no trade and economy. The only items that will be of interest to players will by raid drops. Thus raids will become the sole focus of the game, and crafting and gathering classes will fade into oblivion.

    With the raid-centric focus of the game, players will push for "streamlined" access to raids. The game is now people standing around in cities forming group to go raid, then teleport direct to raid, finish raid, return to city? Does this scenario seem at all plausible (or it's possible happened before)?
    (9)

  6. #6
    Player
    Geesus's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Cursive View Post
    my problem with the system is the time investment...if i am spending 30min making one piece of armor (i am slightly exaggerating, there is plenty of gear that doesn't take that long...mainly only finished body pieces), i need to determine what that time is worth and compare to the market value of the item. if i deem it not worth the time investment, why would i make it? i rarely make gear for myself and instead choose to buy it for the above reason.

    sort of off topic, but i hate crafting. i only did it because there was nothing else to do in between leves. if my linkshell asks me to make something i'll do it, however grudgingly, but i still hate it. maybe that gives you a better perspective on my opinion?
    Ahhh...well it makes for an interesting POV figuring you are standing toe to toe with the crafters yet hate crafting. I would think you would actually be for this change then based upon what you said.
    (0)

  7. #7
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    Quote Originally Posted by Geesus View Post
    Ahhh...well it makes for an interesting POV figuring you are standing toe to toe with the crafters yet hate crafting. I would think you would actually be for this change then based upon what you said.
    when i say the system, i mean the current one...the one we have right now. maybe i wasn't very clear or you misread my posts?

    im 100% for these changes.
    (1)

  8. #8
    Player
    Geesus's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Cursive View Post
    when i say the system, i mean the current one...the one we have right now. maybe i wasn't very clear or you misread my posts?

    im 100% for these changes.
    I just may have LOL.
    (0)

  9. #9
    Player

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    Mar 2011
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    Gridania
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    Quote Originally Posted by Geesus View Post
    Why? Why won't you try to craft lwr R gear? And it's not the speed for which I determine the worth of my crafted items it's the difficulty of creating it and mats needed. I crafted 8 bone rings the other day, 6 regular 2 +1. I gave the +1s to myself and sold the other 6. In the wards people are selling them for 2k+. WHY?! WTF was SOOOO hard and time consuming to get the mats or create those items? Nothing. That's just people being a$$hats! The attitude you have about it leans more to the problem of inflated prices at lower levels because you don't give a crap about the lower ranked or new players. THAT is why the community sucks and THAT is why people don't communicate. Cursive, I have seen you in game and from watching you play and watching you speak to people...I never thought you would have said what you did up there. Guess I was wrong. You seem to be an elitist... /smh
    He's not being elitist. Granted, a bone chip is low cost (assume 50 gil). Now add the three wind shards for the synth, which adds around 400 to the cost. Now cost of materials is up to 450 gil.

    Next comes the tricky part. You have a very limited retail space. You can sell only 20 items at a time. This creates on opportunity cost, since selling a bone ring means you are NOT selling something else.

    Further, how often would people actually _purchase_ a bone ring that was priced for 700 gil. How many people actually NEED a bone ring. And of those, how long do they need it for? Once a bone ring is sold, it can stat in the market indefinitely, sold from one person to the next. The person that bought it will likely use it for a week or two before upgrading. The market becomes saturated.

    There is no way for me to find the people that have a need for an item, craft the item, and get it delivered to them. Trying to guess as to which items sell leads to a few strong markets that sell consistently (high rank gear, and some consumables).

    I'd much rather have a new system that let people looking for gear get matched up with people that actually like to make it. I much prefer interactions in person, anyhow.
    (5)