i agree with what you are saying, but that doesn't address my criticism of the current system.look at my orignal post, whats dumb is not the system or the mats needed to make the gear it's the levels of this mats, lvl 20 crafts needing mats that can only be made at lvl 40 of the same caft that is dumb and the reason gear is so scarse, expencive. sort this and gear will be avalible at a resonable price w/o affecting the current crafting system, making everyone happy.
Edit: quoted the wrong part of you post be wth .
and from the Editor 2nd ^^, this is a valid point though crafts = classes no guild there will need to = not battle guilds either
I'm glad to see they're doing something with the full on retard recipes, but that won't change the fact that crafting is still Mashing Enter: The Game.
pic related, the greatest ff14 crafter of our time
http://i.imgur.com/IG3Xf.jpg
while this is true, if the finished product synths are quicker to complete, i would guess prices would go down because there is less time involved in the process allowing for more pieces to be made in the same time frame. this is probably an assumption. most people, myself included, still wouldn't bother trying to craft lower ranked gear for profit.No one is arguing that the synths needed to be adjusted. Rank 20 synths should use parts that are also at (or very close to) rank 20. But this change goes far beyond that, based on their description.
Also, I do NOT believe that this change will make gear appear at reasonable prices in the wards. Prices in the wards are the way they are because of supply/demand, and limited bazaar space within which to sell items (20 bazaar slots mean I have to carefully choose what items I list to sell). I great many changes are required for low-rank gear to become available, the least of which is this change to the recipe system.
LOLOLMFAO! (for the greatest crafter) LOL classic. Nice job MantasticI'm glad to see they're doing something with the full on retard recipes, but that won't change the fact that crafting is still Mashing Enter: The Game.
pic related, the greatest ff14 crafter of our time
http://i.imgur.com/IG3Xf.jpg![]()
in a way i think it does... you don't want to gather the bolls to make the colth to make the sleves, but atm you have too! fix the mat lvl and lower lvl ppl can make them to skill up you buy them cheep and don't have to spend 30 gathering to make 1 item.
I believe, sir, that the conflict arises from motives. You say "get everyone to enjoy every aspect of the game".
- There are those that craft because they enjoy the activity of crafting. Making gil, or making use of their own products is secondary.
- There are those that craft because they want the gear that they themselves can make. The activity of crafting is unappealing, since combat/raids would be more fun.
- There are those that craft in order to make lots of gil. A form of achievement, I'd guess. The activity of crafting is unappealing merely a means to an end.
It looks to me like SE is attempting to improve enjoyment for category 2. Make crafting very simple, soon everyone will be making their own "everything they need", and the market ward problem will be solved -- because no one will need to buy or sell anything.
I feel you, bro. I feel youIf you don't like crafting just don't do it.
IMHO the crasting system was just PERFECT the way it was before:
getting gils with DoW/DoM was easy as hell, tho the pricies for materials was quite high, so an only combat player would end up with lots of money, while a crafter at his first r50 DoH would be... quite poor >.>
So the average situation was that those who enjoy only fighting had all the money they wanted to buy anything they wanted, those enjoying crafting would have a complex and engaging system and a way to earn money AFTER they invested them skilling up. (and I really don't get all the hate against crafter's prices, we invested MILLIONS to skill up while the fighters were saving them, i remember when i was carpenter 35ish all of my LS mates had about 20 millions while I had barely 1, i guess at one point we deserve an income too...)
Unlikely scenario, people that do not craft, will not craft because of the horrible enter-mashing not because of the simplified recipe.
Why? Why should you craft if you don't like it at all? How should a mmo be built around "everyone doing everything"?
To me an mmo should be about different options for different kind of players, you like fighting? then fight. You like crafting? then craft. You like gathering? Then gather. Why if you like fighting should you be fighting, crafting and gathering? just because the game gives you the opportunity to do everything it doesn't mean you HAVE TO even if you don't like it...
Again, the previouse system was perfect from this point of view, becouse you were allowed to do one thing full time and still get benefit from everything, because it was encouraging players interaction.
Look also at the early NM: you like to fight and you get the loots, then you take them to a player that likes to craft, he does the synth and gives the final product back to you, or in case of the dodore he buys it. Everyone do what he likes and gets what he wants, how is that a flawed system?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.