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  1. #1
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    You know, the reasoning behind having a difference in rank within one synth was for individual players to seek out the community and work together to have player interaction.

    This concept along with the Repair System, Market Wards, Grouping and others have all suffered due to the reluctance of the community to come together.
    (4)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Picoman View Post
    You know, the reasoning behind having a difference in rank within one synth was for individual players to seek out the community and work together to have player interaction.

    This concept along with the Repair System, Market Wards, Grouping and others have all suffered due to the reluctance of the community to come together.
    That's a whole other problem which I personally place the blame solely on the Horrible Party Seek/Search System. People come together a lot more easily when they can find one another. And the best way to make friends is in a grind party not shouting in town for a LS.
    (3)

  3. #3
    Player
    Fireborn's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Krysta Fireborn
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Picoman View Post
    You know, the reasoning behind having a difference in rank within one synth was for individual players to seek out the community and work together to have player interaction.

    This concept along with the Repair System, Market Wards, Grouping and others have all suffered due to the reluctance of the community to come together.
    Indeed... it's something I was thinking as I read this thread about people having difficulty finding things...

    Don't you people have friends? Don't you have a linkshell? Even back at launch I could bug the other people to make something for me pretty easily. Doubly so if I had the raw bits on hand. I always readily offered to make stuff for free for people lower than me in my shell... Although, they often blew well past my ability to make things.

    The game's still broken on at a level... and they seem to be working on that... but they also seem to be gutting everything that differentiates XIV from XI as if that's the problem. That new recipe downright mirrors the XI style of throwing stuff into a crystal and seeing what pops out.
    (3)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Picoman View Post
    You know, the reasoning behind having a difference in rank within one synth was for individual players to seek out the community and work together to have player interaction.

    This concept along with the Repair System, Market Wards, Grouping and others have all suffered due to the reluctance of the community to come together.
    In part the Market Wards suffer because they aren't designed to do their job well. Why is the 'seek item' feature still so dysfunctional? With that at least a person that wanted a certain type of gear could request within the market system. There is no mechanism in place to allow this.

    Regarding hard to find parts. SE recently put up a "task board" for each of the guilds. Currently these are pretty under-utilized, only offering r1 and r10 tasks. Why not create a system to place an order with the guild for a part that you need? And then the guild posts up the notice on the task board, where crafters within that guild could find the order and make it. For example, as a weaver making a robe, I need leather shoulderguards and a metal breastpin. I place orders for those items with the tanners and goldsmith guilds, and they pop up on the task board.

    It seems like there were so many positive directions that SE could have gone with this system, but instead it's "back to basics".
    (4)
    Last edited by Amineri; 08-19-2011 at 12:41 AM. Reason: clarification