




Works great in single player RPG's but honestly sounds like a developmental nightmare for an MMO. *shrug*Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.
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