I'd play it, if only for nostalgia reasons.
Personally, I'd rather them put forward the effort into the presentation that 1.x had without sacrificing content that 1.0 did into ARR.




I'd play it, if only for nostalgia reasons.
Personally, I'd rather them put forward the effort into the presentation that 1.x had without sacrificing content that 1.0 did into ARR.
http://king.canadane.com

Play it? Perhaps.
Pay for it, even if it was a one time fee? Not a chance. Ever.
While I do miss some of the things from 1.0, There were far more things wrong with it.
I wouldn't mind spending time just messing around for fun, but I don't think I could be serious about playing that version. It would be more like a novelty... like them bringing back Asheron's Call 2 for paying members of Asheron's Call, for example.
Wow, guys. OP is just asking if given the chance would you play 1.# for the heck of it? They're not saying that it should be brought back. Calm down a little.
Like others have said, I wouldn't mind doing it if it didn't cost me extra. It does feel like a mystery knowing all of these events took place in the story and all the vets have connection to that newer players don't. Despite what everyone says there was still a playerbase dedicated enough to recreate the game as the ARR we know now. That alone should speak volumes for whatever good was in the first version. And that's what I would like to see if given the chance.

Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.
Last edited by GunsBlazing; 05-28-2015 at 07:11 AM.

Yeah, I kinda miss resistances as well. But ahh well, that's all in the past :/Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.





Works great in single player RPG's but honestly sounds like a developmental nightmare for an MMO. *shrug*Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.

http://en.wikipedia.org/wiki/Final_Fantasy_XI
Worked for 13 years on that game juuuust fine. It's also one of the most successful subscription-based MMO's ever made, too! Keep in mind, FFXIV hasn't gotten very far beyond FFXI's peak subs, and FFXI maintained itself for over a decade! It's still turning a profit.
Last edited by GunsBlazing; 05-28-2015 at 07:19 AM.

Indeed it did! I personally played for around 8 years, and thoroughly enjoyed the depth of the combat. It's sad to say that MMOs will never be like that again, though. They have to be dumbed down and stripped of the mechanics that made games like XI really a different sort of beast. Still, FFXI is the most profitable final fantasy game in the history of the entire franchise, so that goes to say something! It wasn't perfect, lord knows it had its flaws, but it was a perfect example of how an MMO can stay true to the core mechanics of what makes a game actually a Final Fantasy. I certainly don't miss waiting around for hours for HNM's to spawn, but I enjoyed it back then.. Kicking back, bullshitting on vent while drinking beer... It was relaxing, in a way.
Last edited by GunsBlazing; 05-28-2015 at 07:26 AM.
Final Fantasy XIV 1.23b - Would you Play it if Available?
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