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  1. #81
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,560
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I'd play it, if only for nostalgia reasons.
    Personally, I'd rather them put forward the effort into the presentation that 1.x had without sacrificing content that 1.0 did into ARR.
    (2)

    http://king.canadane.com

  2. #82
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DiaDeem View Post
    Would you play it?
    Play it? Perhaps.

    Pay for it, even if it was a one time fee? Not a chance. Ever.

    While I do miss some of the things from 1.0, There were far more things wrong with it.

    I wouldn't mind spending time just messing around for fun, but I don't think I could be serious about playing that version. It would be more like a novelty... like them bringing back Asheron's Call 2 for paying members of Asheron's Call, for example.
    (1)

  3. #83
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Wow, guys. OP is just asking if given the chance would you play 1.# for the heck of it? They're not saying that it should be brought back. Calm down a little.

    Like others have said, I wouldn't mind doing it if it didn't cost me extra. It does feel like a mystery knowing all of these events took place in the story and all the vets have connection to that newer players don't. Despite what everyone says there was still a playerbase dedicated enough to recreate the game as the ARR we know now. That alone should speak volumes for whatever good was in the first version. And that's what I would like to see if given the chance.
    (3)

  4. #84
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Ashkendor View Post
    T11 has adds with physical and magic resistance as well.
    Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.
    (1)
    Last edited by GunsBlazing; 05-28-2015 at 07:11 AM.

  5. #85
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GunsBlazing View Post
    Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.
    Yeah, I kinda miss resistances as well. But ahh well, that's all in the past :/
    (0)

  6. #86
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GunsBlazing View Post
    Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.
    Works great in single player RPG's but honestly sounds like a developmental nightmare for an MMO. *shrug*
    (3)

  7. #87
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Ashkendor View Post
    Works great in single player RPG's but honestly sounds like a developmental nightmare for an MMO. *shrug*
    http://en.wikipedia.org/wiki/Final_Fantasy_XI

    Worked for 13 years on that game juuuust fine. It's also one of the most successful subscription-based MMO's ever made, too! Keep in mind, FFXIV hasn't gotten very far beyond FFXI's peak subs, and FFXI maintained itself for over a decade! It's still turning a profit.
    (1)
    Last edited by GunsBlazing; 05-28-2015 at 07:19 AM.

  8. #88
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ashkendor View Post
    Works great in single player RPG's but honestly sounds like a developmental nightmare for an MMO. *shrug*
    It worked well enough for XI as well ;P I played that one for about 6-7 years too
    (1)

  9. #89
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Rhas View Post
    It worked well enough for XI as well ;P I played that one for about 6-7 years too
    Indeed it did! I personally played for around 8 years, and thoroughly enjoyed the depth of the combat. It's sad to say that MMOs will never be like that again, though. They have to be dumbed down and stripped of the mechanics that made games like XI really a different sort of beast. Still, FFXI is the most profitable final fantasy game in the history of the entire franchise, so that goes to say something! It wasn't perfect, lord knows it had its flaws, but it was a perfect example of how an MMO can stay true to the core mechanics of what makes a game actually a Final Fantasy. I certainly don't miss waiting around for hours for HNM's to spawn, but I enjoyed it back then.. Kicking back, bullshitting on vent while drinking beer... It was relaxing, in a way.
    (1)
    Last edited by GunsBlazing; 05-28-2015 at 07:26 AM.

  10. #90
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,834
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Final Fantasy XIV 1.23b - Would you Play it if Available?

    (5)

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