I played 1.0 from launch. It was ... Very pretty ... Til you realised the rock next to you was the same rock you'd just seen a few minutes ago. And then you realised the combat was HORRIBAD. I was a healer; for the first few weeks I didn't get XP fighting mobs with my friends because I was healing peeps and not doing any damage ... So I quit after about a month. Played WoW some (not enamoured); went back to FFXIV to try out Abyssea.
Came back to XIV when I heard about Yoshida taking over and the possibility of Legacy status for ARR. And I found I loved 1.23. Kept me well and truly hooked til the servers went down. Met a bunch of great people and had a blast. Ifrit, Rivenroad, Garuda. Ohhh the achievement when we beat her the first time! And we rotated our teams and got all the LS thru it.
And that's what I really miss about 1.23 onwards and dislike about ARR. Our FC used to be a team, and a pretty big team; now it's a collection of separate little cliques that barely do anything together. Coil lockouts - amongst other things (yes, you, Duty Finder!) - have destroyed most of our sense of being a small, close knit community. I appreciate that Duty Finder gets the job done; less time spent standing around waiting for people to do stuff (though if you had a great LS, as I luckily did back then, this wasn't a problem; we'd schedule runs getting everyone's final job quests done, for example). But you barely need to interact with anyone on your server; endgame penalises you if you try to include a wider pool of players in your team; and the community becomes ever more toxic.
Don't get me wrong, I love ARR and I'm really hyped for Heavensward. Just feel they threw the baby out with the bath water when they were working on 2.0. I wouldn't go back and play it, no, but I do wish this game had kept more of elements that created that strong knit community where your reputation on your server mattered


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I feel like I've missed out on so much lore-wise.


