We only want to fight one or two enemies in heavensward ALONE, is what they were referring to. They said that in response to the question someone posed about the current state of the game, how there are no monsters out there that pose any real threat to players. He responded by saying that two of those field mobs would give you a hell of a fight, if you managed to survive. That's also likely not going to last long, either. We'll outgear those monsters by the time the first content patch post-expansion hits, and we'll be fighting 5 of them at once again. In dungeons, you'll have a party of four and a tank to soak up the damage. Not to mention that WHM holy spam gives you 7 seconds of AOE stun total to mitigate damage while you're holy nuking. All you need to do is cast regen, start holying, and for 7 seconds that regen is more than enough to keep your tank alive. Anything after that, you have to watch. Keep holying til your tanks at about 40%, then drop cleric stance, cure 2, put up another regen, and holy some more. SE has tried to make dungeons difficult to speed run by adding bigger and stronger mobs to the fray in the areas you can pull multiple groups in, and to this date, it has never stopped people from pulling big enough groups to merit AOE DPSing them down. Examples; The goobbues in Snowcloak, the Morbols in AK Hard, the Dullahans in AK normal and even the corrupted sprites in pharos... All of these were monsters that SE thought would be too strong for us to AOE down, and thus prevent speed runs, and every time, we have still AOE'd them down. Holy is still casted in every single one of these situations, as well, assuming your WHM knows how to properly play their job. It'll still be used in HW, no matter how much SE tries to prevent big pulls from happening.
Obviously you don't holy on one or two targets, nobody other than you even mentioned such a notion. I specifically mentioned holy being the strongest AOE in the game, and it is. Get a blm, have them do their aoe rotation for 30 seconds on a dummy, and have a whm do nothing but cast holy. The WHM does more damage in the end. Yeah, whm will eventually run out of MP, but no AOE pull in any dungeon that exists today lives long enough to burn all your MP when you're holy spamming, unless you're doing it without cleric stance on.


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