I would play through it if doing so would give me that sweet legacy chocobo... that I didn't get since I didn't pay a sub during the qualifying timeframe to receive one... *will forever be salty about that*
...Otherwise? No way.
I would play through it if doing so would give me that sweet legacy chocobo... that I didn't get since I didn't pay a sub during the qualifying timeframe to receive one... *will forever be salty about that*
...Otherwise? No way.
Like some else said. Maybe for the story alone. But beyond that nope. It took forever for me to get used to its combat system. Half as long to figure out how to level without more than a handful of leve's. And cringing that some of things I wanted were locked behind things I will likely be unable to do without getting yelled at/kicked. XD
So ya. For story. I could enduring for maybe that.
Actually...no it doesn't tell anyone anything. As that would only be the handful of people that actually played 1.x. Considering the player base has grown by quite a bit since then, I'd say a re-vote would be in order. But I'd personally wouldn't want them to really.....reopen the old servers. But instead if they could, work out optional battles and key cut scenes as it's been suggested earlier to retell the story. Because honestly, those memories belong to the people that actually put up with all the BS they game had to offer.
Ok, it was constructively bad....
Hard to say something constructive about something you found overall bad.
I'd play it. The combo system was better back then, IMO. It even extended to black and white mages. When you didn't combo spells, they had entirely different effects/uses than when they were utilized in a combo, effectively giving you more variety. The raids and primals in 1.0 were also a lot of fun. Lets not forget that females actually had asses in 1.0, also! Can't forget that fact, I still think it was downright stupid to remove the asses. In fact, they didn't only do that, they also tweaked the models much more, making them significantly less life-like. I won't say 1.23 was better than ARR, but it certainly had a few things going for it. I think the biggest, most annoying change is the lack of elemental resistances on mobs/players. I get that they wanted BLM to perform equally well in DPS on every fight, but it just destroys the depth of combat we used to enjoy. There is barely even situations where slashing/blunt/piercing damage bonuses come into play anymore. There are only a couple situations where this applies at all. In fact, the only one i can think of off the top of my head right now is T2, where the boss will have different strengths/weaknesses depending on which path you take.
After having seen Youtube videos of 1.x gameplay... I wouldn't touch it with a ten foot pole. So... slow...
I do enjoy the backstory, but I can find that in the Lore forums, on Youtube, and in Wiki articles.
This seems to be the most-heard complaint, lol. xD
T11 has adds with physical and magic resistance as well.
Last edited by Ashkendor; 05-28-2015 at 06:48 AM.
To be fair we were shown a huge laundry list of features they were adding. But they didn't say when but made it sound like they would be added for launch, whereas when launch came, all we got was exactly what we got in Beta. Nothing from the list.To be fair, there was a similar debate back when the original game was still in beta.. one side arguing how bad it was, and how desperately it needed to change, the other criticizing those who disliked it and claiming everything was lovely.
And then the game bombed. It's not always the people criticizing a game who end up doing the most harm.
If they told you tomorrow that from this day forward everything you did in ARR, every achievement, every level, every craft, etc. would get erased the moment you logged off would you still be playing ARR? Do you think more than say 5% of the player base would? If you answered yes to that question you are lying to yourself and you know it.Where were you two years ago? During December of 1.#'s last year, a month after it was shut down, Square reactivated the servers under the stipulation that they'd keep it going so long as a minimum population was maintained. This was never even close to achieved and a couple short weeks later the servers were shut down again forever. We had our chance, we chose not to. A little late now, don't you think?
When they reactivated the servers in December 2012 that is exactly what it was a game that reset itself when you logged off. That is the reason no one wanted to log on. I hate when people act like that reboot was of a fully functioning, progressable game when it wasn't then blame people for not wanting to play it. Especially since no one would play this game if it were in the same state with a constant log off reset.
It is these Small little details that people who bring this up always seem to forget. Wonder why that is?
Last edited by AzakaTonnerre; 05-28-2015 at 06:59 AM.
Only if they made it Easy mode so I could finish the story.
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